A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
A Broke Ship, No Credits to Fix It, & Stuck in a Backwater System, You'll Take Any Job Offered
Summary:
Your ship was finally all paid for & you were on your way to the Gaven system to pick up a cargo. You ended up at K873 on a mining base with a busted ship. Broke, needing a job to pay for repairs.
Description:
Your ship, the Deuces Wild, was finally all paid for and you were on your way to the Gaven system to pick up a cargo of farm equipment. The Deuces Wild came violently out of hyperspace way to earlier. The hypredrive coils shorted out. The closest system was K873, a mining base in the systems asteroid belt was within reach of your current fuel load. You have credits left to repair the ship once docked at Sherp's mining base. Looking for a job, any job that would pay you took the Base's Ops Managers offer. He promised enough credits to get the Deuces Wild repaired, if you all survive. Better the risk of death than another cycle sitting in the canteen of the mining base.
A Twist in Time VIII - To the Front! Maybe Some 20th Century Thinking Can Help Break the Stalemate
Summary:
Survived the ambush at the City States meeting. The Roun soldiers are ready to fight. The Princess is determined see this through to the end no matter the danger. Ruck up & get moving, to the front!
Description:
You survived the ambush at the City States of Free Men meeting. The Roun soldiers are ready to fight but need to
be escorted to the front. The Princess is determined see this through to the end no matter the danger. The main battle line between
the CSoFM and the Empire of Man has been stagnant for months. There are reports that the Nazi backed EoM are preparing a big
offensive soon. The Princess is hoping that the Roun soldiers and your otherworld 'magic' can save the day. You realize the only way
back to the 20th century is through the Empire of Man and their Nazi stooges.
Return to those thrilling days before superheroes took over the four color page. Yellow Perils, Daring Detectives, Damsels in Distress, Spies, Murder, & Danger at every turn! Mix of Pulps & Comics.
Description:
Before Superman and Batman, comic books were filled with Detectives, Secret Agents, G-men, Reporters, and Adventurers, otherwise known as Pulp Heroes. Return now to those thrilling days of yesteryear, before superheroes took over the four color page. Yellow Perils, Daring Detectives, Damsels in Distress, Sinister Spies, Murder and Danger at every turn! Cliffhangers on every page! Role Playing and Problem solving stressed.
Event Type: RPG
1947. Peggy Carter & Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. RP & problem solving stressed.
1947. Peggy Carter & Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. RP & problem solving stressed.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
When Blackwater Rush's heroes go in search of missing children, they find more than they bargained for. Are they in over their heads? Mature role playing emphasized.
When Blackwater Rush's heroes go in search of missing children, they find more than they bargained for. Are they in over their heads? Mature role playing emphasized.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Best roleplayers advance. Characters provided.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.