A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
A Broke Ship, No Credits to Fix It, & Stuck in a Backwater System, You'll Take Any Job Offered
Summary:
Your ship was finally all paid for & you were on your way to the Gaven system to pick up a cargo. You ended up at K873 on a mining base with a busted ship. Broke, needing a job to pay for repairs.
Description:
Your ship, the Deuces Wild, was finally all paid for and you were on your way to the Gaven system to pick up a cargo of farm equipment. The Deuces Wild came violently out of hyperspace way to earlier. The hypredrive coils shorted out. The closest system was K873, a mining base in the systems asteroid belt was within reach of your current fuel load. You have credits left to repair the ship once docked at Sherp's mining base. Looking for a job, any job that would pay you took the Base's Ops Managers offer. He promised enough credits to get the Deuces Wild repaired, if you all survive. Better the risk of death than another cycle sitting in the canteen of the mining base.
A Twist in Time VIII - To the Front! Maybe Some 20th Century Thinking Can Help Break the Stalemate
Summary:
Survived the ambush at the City States meeting. The Roun soldiers are ready to fight. The Princess is determined see this through to the end no matter the danger. Ruck up & get moving, to the front!
Description:
You survived the ambush at the City States of Free Men meeting. The Roun soldiers are ready to fight but need to
be escorted to the front. The Princess is determined see this through to the end no matter the danger. The main battle line between
the CSoFM and the Empire of Man has been stagnant for months. There are reports that the Nazi backed EoM are preparing a big
offensive soon. The Princess is hoping that the Roun soldiers and your otherworld 'magic' can save the day. You realize the only way
back to the 20th century is through the Empire of Man and their Nazi stooges.
Return to those thrilling days before superheroes took over the four color page. Yellow Perils, Daring Detectives, Damsels in Distress, Spies, Murder, & Danger at every turn! Mix of Pulps & Comics.
Description:
Before Superman and Batman, comic books were filled with Detectives, Secret Agents, G-men, Reporters, and Adventurers, otherwise known as Pulp Heroes. Return now to those thrilling days of yesteryear, before superheroes took over the four color page. Yellow Perils, Daring Detectives, Damsels in Distress, Sinister Spies, Murder and Danger at every turn! Cliffhangers on every page! Role Playing and Problem solving stressed.
Event Type: RPG
1947. Peggy Carter & Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. RP & problem solving stressed.
1947. Peggy Carter & Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. RP & problem solving stressed.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Metahumans are new to the world & you are the 1st team of heroes. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
Description:
Metahumans are new to the world, and you are the first team of heroes. It was hard to explain but when you met it felt right. While you could not stop the assassination of a Senator, you caught the man responsible. That is when you decide to unite as a team. But the reality of being superheroes, has proved far more difficult than movies and comics have suggested. It matters not if fate or a madman brought you together, if you can not stay together. Stressing role-play over rolls.
When Blackwater Rush's heroes go in search of missing children, they find more than they bargained for. Are they in over their heads? Mature role playing emphasized.
When Blackwater Rush's heroes go in search of missing children, they find more than they bargained for. Are they in over their heads? Mature role playing emphasized.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Best roleplayers advance. Characters provided.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
For years, their enemies have plotted against them. Now, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
Description:
For years, their enemies have plotted against them. Now, at the end of this story arc, in their darkest hour, The Champions finally come face to face with their greatest foes. Characters provided. Best roleplayers advance.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
The city of Portsmouth needs your help. There has been a murder. A ghastly murder with some unusual circumstances. You've been asked to look into it. Can you help? Role Playing stressed,
Description:
It is 2017, these kinds of things just don’t happen anymore, or ever. The police and Mayor are lost. Some things are just not possible. You have some experience with the “unusual.” Insanity encouraged. Call of Cthulhu 6th Ed. Role playing stressed over game mechanics.
1927. Murders connected to the Romanno Clan threaten what little peace has been in Chicago. Vivianne & crew must find the killer before the 3 mobs break into open warfare.
Description:
1927- Murders connected to the Romanno Clan threaten what little peace there has been in Chicago. Vivianne and crew must find the killer before the three mobs break into open warfare. Mystery and cliffhangers, Problem Solving and Role Playing stressed.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, time travel, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, time travel, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, time travel, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
1969. Man is about to walk on the moon. Project Bluebook concludes UFOs aren't real. Germany is infested with werewolves. Time to find out what's going on. Maybe along the way, we'll punch some nazis.
Description:
1969. Richard Nixon is president of the United States. Man is about to walk on the moon. Project Bluebook has concluded UFOs aren't real. And Germany is infested with werewolves. This all adds up to something terrible… something big… something astronomical! No one else is brilliant and courageous enough to save the world from whatever is going on. It’s time to connect the dots. And maybe along the way, we'll punch some nazis. “B movie” heroics in a world of schlock and conspiracy. Roleplaying stressed. And probably some beating-stuff-up.
1969. Man is about to walk on the moon. Project Bluebook concludes UFOs aren't real. Germany is infested with werewolves. Time to find out what's going on. Maybe along the way, we'll punch some nazis.
Description:
1969. Richard Nixon is president of the United States. Man is about to walk on the moon. Project Bluebook has concluded UFOs aren't real. And Germany is infested with werewolves. This all adds up to something terrible… something big… something astronomical! No one else is brilliant and courageous enough to save the world from whatever is going on. It’s time to connect the dots. And maybe along the way, we'll punch some nazis. “B movie” heroics in a world of schlock and conspiracy. Roleplaying stressed. And probably some beating-stuff-up.
The mountain pass to Dragon's Rest was never considered a fun path to take, but recently it is even less so - like a lot.
Description:
Your team of Adventures has been called upon to clear the way through the mountains to the village of Dragon's Rest. While not the easiest path at the best of times something is making it far, far worse. If you survive it will make for a cool story at least. No previous DnD experience required
The mountain pass to Dragon's Rest was never considered a fun path to take, but recently it is even less so - like a lot.
Description:
Your team of Adventures has been called upon to clear the way through the mountains to the village of Dragon's Rest. While not the easiest path at the best of times something is making it far, far worse. If you survive it will make for a cool story at least. No previous DnD experience required
The mountain pass to Dragon's Rest was never considered a fun path to take, but recently it is even less so - like a lot.
Description:
Your team of Adventures has been called upon to clear the way through the mountains to the village of Dragon's Rest. While not the easiest path at the best of times something is making it far, far worse. If you survive it will make for a cool story at least. No previous DnD experience required
Trapped in the Unseelie Rathe, the Fae of Eiren & Briton must join forces to discover who has trapped them & how to escape. Role playing & Problem solving stressed, Irish accents encouraged.
Description:
Matters are still shaky as THE BALANCE between the Dark and Light Fae Courts, the Wildlings, and the Humans of Eiren teeters on the brink of collapsing. So a visit from the King and Queen of the Fae Courts of Briton is not going to help matters at all. The last time the Fae Courts met the war lasted a hundred years and raged across the two islands and the continent. But that was a long time ago and surely......
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe.
Description:
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe. WWII spies with a Magic twist? Role Playing & Problem Solving stressed..
A group of Rose Quartz's rebellion soldiers are on a mission to take out the Homeworld supply spire on the island of Crete. Roleplaying & problem-solving stressed.
Description:
The Rebellion received word that Homeworld is scheduled to send a shipment of injectors to Crete for the next Kindergarten. Rose Quartz has assigned a team to disrupt the cargo and destroy the island’s spire and galaxy warp if possible. The Rebellion can’t afford to let Homeworld’s ranks of quartz soldiers swell. It won’t be easy, especially with the local humans poking around, but the team will find a way; they always do.
North Africa/ Sicily '43, Italy '44, France '44. Your team is back from the Netherlands & Monty's fiasco. You are sent to the Ardennes to regroup, the easy life even if it is freaking cold.
Description:
You have survived North Africa, Sicily, Italy, France and Monty's bridge disaster. Your team is sent to the Ardennes forest in Belgium. A nice quiet sector to watch just north of Bastogne. All is going just fine until thousands of German soldiers show up. You need to make it to Bastogne and safety. Nuts!
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
Come play the armed gang that raided The Millennium Dome earlier today & stole the De Beers diamonds worth an estimated 220 million pounds. Release your inner East London gangster.
Description:
The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames. If you have any information as to their whereabouts call Crimestoppers on 0800 555 111. The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?! Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster. WARNING - there may well be character death in this game. Shooters'll be provided by the management.
Come play the armed gang that raided The Millennium Dome earlier today & stole the De Beers diamonds worth an estimated 220 million pounds. Release your inner East London gangster.
Description:
The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames. If you have any information as to their whereabouts call Crimestoppers on 0800 555 111. The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?! Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster. WARNING - there may well be character death in this game. Shooters'll be provided by the management.
Something is amiss in the worlds of Disney; heroes & heroines have been summoned to set things right. Rules Light, roleplaying & puzzle solving stressed.
Description:
Something is amiss in the worlds of Disney; heroes and heroines have been summoned to set things right. Join Bolt, Bambi, Cheshire Cat, Dug, Terk, Tigger, and Bagheera on their wild adventure to save the universe. Rules Light, roleplaying & puzzle solving stressed.
Something is amiss in the worlds of Disney; heroes & heroines have been summoned to set things right. Rules Light, roleplaying & puzzle solving stressed.
Description:
Something is amiss in the worlds of Disney; heroes and heroines have been summoned to set things right. Join Bolt, Bambi, Cheshire Cat, Dug, Terk, Tigger, and Bagheera on their wild adventure to save the universe. Rules Light, roleplaying & puzzle solving stressed.
Recent events have thrown the world as you knew it into chaos. The Red Court is gone. Consequences happen. Gaming in the world of Jim Butcher's Dresden Files. Rules light, role playing emphasized.
Recent events have thrown the world as you knew it into chaos. The Red Court is gone. Consequences happen. Gaming in the world of Jim Butcher's Dresden Files. Rules light, role playing emphasized.
Our heroes have escaped from the alternate dimension. But will they make it back to Miller's Grove? Who are we trying to kid. Rules light, humorous role-playing stressed.
Description:
Our heroes have escaped from the alternate dimension. But will they make it back to Miller’s Grove? Who are we trying to kid, come see where they endup this time. Rules light, humorous role-playing stressed.
Our heroes have escaped from the alternate dimension. But will they make it back to Miller's Grove? Who are we trying to kid. Rules light, humorous role-playing stressed.
Description:
Our heroes have escaped from the alternate dimension. But will they make it back to Miller’s Grove? Who are we trying to kid, come see where they endup this time. Rules light, humorous role-playing stressed.
Entire families are dying around the country at an alarming rate. Why is this happening? Play a team of enhanced FBI Agents tracking serial killers with powers.