In the chaos of a world without Harry Dresden, can you help pick up the pieces? Gaming in the world of Jim Butcher’s Dresden Files. Rules light, role-playing emphasized.
In the chaos of a world without Harry Dresden, can you help pick up the pieces? Gaming in the world of Jim Butcher’s Dresden Files. Rules light, role-playing emphasized.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships & story, not mechanics. RP stressed.
Description:
In 1968, residents of Jaeger, IL discover otherwise. A game about relationships amidst a supernatural crisis inspired by Stranger Things and its cousins. Just before Thanksgiving, a malevolent alien presence attempted to rip its way into our world. A small group of psychically connected townsfolk stopped the breach, but at a high cost. As our residents mourn their losses and prepare for the winter holidays, unwanted attention descends on the town even as they connect with new minds in a distant, war-torn rainforest. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together. Role playing stressed. Focus on the story, not the mechanics.
Join our heroes as they try to make lots of money, saving the day using the power of advertising. But what happens when the villains have sponsors too? Characters provided; roleplaying stressed.
After years of fighting a losing battle against The Dragon Emperor, our heroes discover something that may change the tide of war. Characters provided; roleplaying stressed.
After years of fighting a losing battle against The Dragon Emperor, our heroes discover something that may change the tide of war. Characters provided; roleplaying stressed.
On the edge of the Verse, people are struggling to just get by. Sometimes you have to skirt the "Law" when it doesn't make sense. This is an adventure of one such crew.
On the edge of the Verse, people are struggling to just get by. Sometimes you have to skirt the "Law" when it doesn't make sense. This is an adventure of one such crew.
You are the judge and jury of the chosen people, who depend on your good judgment in times of crisis. Justice and community in a D&D frontier, inspired by Dogs in the Vineyard
Description:
You are a torchbearer, chosen by sacred ritual to serve as judge and jury for your community. As settlers in a hostile world, your decisions will guide the fate of your people, for good or ill, and your decisions are final. We ask the players to play characters from the settler’s point of view, but with a critical eye toward the contradictions inherent in the occupation and settlement of a foreign land. A D&D fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, stories, and hard moral decisions, not mechanics. RP stressed.
You are the judge and jury of the chosen people, who depend on your good judgment in times of crisis. Justice and community in a D&D frontier, inspired by Dogs in the Vineyard.
Description:
You are a torchbearer, chosen by sacred ritual to serve as judge and jury for your community. As settlers in a hostile world, your decisions will guide the fate of your people, for good or ill, and your decisions are final. We ask the players to play characters from the settler’s point of view, but with a critical eye toward the contradictions inherent in the occupation and settlement of a foreign land. A D&D fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, stories, and hard moral decisions, not mechanics. RP stressed.