1913- Fog has engulfed England and something evil is lurking in the darkness. Can the Professor’s crew stop it from taking over the rest of the world? Problem-solving and role-playing stressed.
Description:
England is cut off from the rest of the world by a fog. Something moves in the darkness and no one who goes in comes back out, and the fog is starting to expand into Scotland and Wales! Will France be next? You need to find the culprit behind the mystery or maybe you will be the fog’s next victim.
Missiles from Mars have landed. The world’s greatest detectives are on the scene but can they survive this alien menace? Mystery & role-playing stressed. A DC Elseworlds type of story.
Description:
1913- Crime is no stranger to the city of Gotham, but when a vessel from another world arrives, The Bat, Professor Strange, and the other heroes of Gotham must band with criminals to fight the menace.
See how it all began, unless you were there, in which case-Surprise! The new origin of the worst superhero team ever & how they became a legend in their own minds.
See how it all began, unless you were there, in which case-Surprise! The new origin of the worst superhero team ever & how they became a legend in their own minds.
Some things should be left alone. Some things should not see daylight. When that happens, people need to step up for the good of us all. Rules-light.
Description:
Ordinary people in extraordinary situations. Not a shoot ‘em up. A thinking horror experience where ordinary people deal with things out of their control. Role-playing stressed, dice rolling not.
Some things should be left alone. Some things should not see daylight. When that happens, people need to step up for the good of us all. Rules light.
Description:
Ordinary people in extraordinary situations. Not a shoot ‘em up. A thinking horror experience where ordinary people deal with things out of their control. Role-playing stressed, dice rolling not.
Some things should be left alone. Some things should not see daylight. When that happens, people need to step up for the good of us all. Rules light.
Description:
Ordinary people in extraordinary situations. Not a shoot ‘em up. A thinking horror experience where ordinary people deal with things out of their control. Role-playing stressed, dice rolling not.
With the 60’s turning into the 70’s the world powers are still in their Cold War struggle. A new group has decided to turn up the heat and do HARM.
Description:
The 70’s have started and a new organization has entered the world stage bent on dominating or destroying the current status quo. They plan on heating up the cold war for their own grandiose designs. As a member of the newly formed international team of agents, you are to find out who and what this new organization is and to stop them from destroying the world. Time to make the world S.A.F.E again.
Can the King’s special agents discover the government leak in time to prevent valuable information from leaving the country? And is the Prince of Wales involved? Mystery & role-playing stressed.
Description:
A house party, spies, stolen documents, murders- nothing new in 1935. However, the King’s agents are new to their careers as the old guard has retired or died off. The agents each have special abilities that may help them if they can figure out how to use them. Is the Prince of Wales involved? Will they survive their first assignment? Can they succeed in stopping the enemy agents, or is the war for Europe already lost? Very loosely based on the movies.
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.