The classic I6 module: The Lord of Barovia would like you over for dinner - or is that AS dinner? Marathon game runs all night, with caffeine treats provided.
The classic AD&D module, using 1rst Edition/hybrid rules. The Count want to have you over for dinner. Or is that AS dinner? This is an all night event! We go until dawn! Coffee will be provided.
I reckon them Dukes really got dropped in the buttermilk this time. Boss Hogg confused The Necronomicon for a TakeOut Menu, and now Hazzard is overrun by the undead!
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse...
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse...
Wildling raiders have a family sword, but you have to go beyond the Wall to get it. Are the stories of the mythical creatures living beyond the wall based on fact, or just stories to scare young children? Second in a series.
The Umbers rule Last Hearth, but who controls its side streets and back alleys? When Jonath Snow goes missing, the family must find out first hand that power and influence only have a limited reach. Third in a series.
Everyone knows you can't rule a country without the cunning use of a flag. An ancient artifact, the banner of Ty'Lek, lies hidden in dangerous ruins. Lord Eldazz wants it... NOW!
Come experience the module that started it all: Ravenloft! Count Strahd von Zarovich of Barovia would like to have you over for dinner... or is that AS dinner? We play until the witching hour!
Oathbreakers have deserted their post on the Wall. As members of the Umber family household, it is your responsibility to deal with the issue - find these men and bring them to justice. First in a series of adventures based in the world of George R R Martin's "Song of Ice and Fire".
Wildling raiders have a family sword, but you have to go beyond the Wall to get it. Are the stories of the mythical creatures living beyond the wall based on fact, or just stories to scare young children? Second in a series.
Wildling raiders have a family sword, but you have to go beyond the Wall to get it. Are the stories of the mythical creatures living beyond the wall based on fact, or just stories to scare young children? Second in a series.
Join the local Dawn Patrol group, The Indy Squadron for non stop games prior to the start of Gen Con, If you haven't played before no better time to learn. This is a WWI air combat game which has been at every Gen Con since Gen Con I.
There are thousands of graves throughout the United States. Some possibly in your own backyard. What if one day, for some reason, the Dead rose up and began to walk the Earth. Where would they go? What would they do? What would they eat? Heh heh heh... they'd eat YOU! Braelun presents, in full 1978 fashion, Dawn of the Dead, based on the George A. Romero film. Can you survive?
"I am the ancient. My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever." - Strahd Von Zarovich The module that started the entire franchise: prepare yourself for a spooky adventure through a haunted land. The Count is having you over for dinner. Or as that AS dinner?
Welcome to the village of Modos, a small quiet community of traders and farmers at the base of the Fire Peak Mountains, until recently. People have been going missing of late and would be gone for days without a word, when they would suddenly reappear without any knowledge of where they had been. Can you solve the mystery? This is a 7th level adventure.
Assault on Felle Keep: A High Level All Night Adventure
Description:
In the depths of Felle Keep, a dark secret lies buried. An ancient portal, slowly revived by foul Zhentarim magic, needs only the recently stolen Horn of Cantrum to finally open. Can you and your fellow adventures stop the Zhent thieves from opening the portal; and are they the only evil awaiting you? 2nd Ed 3,375,000 XP 85 points for stats 10,000XP for magic items. Good or neutral align only. No Skills and Powers, Psionics, or Player's Option.