Is there more to RPGs than figurines smiting each other with math? Or is storytelling a distraction from the true heart of gaming? A panel of seasoned TSR and WotC designers weighs in on the topic of games and story.
A small band of intrepid kobolds visits a strange land to bring their friend home. A fast-and-humorous adventure combining a little stealth with a lot of explosions and an unlikely chase.
The most truly shared world in RPGs is open to submissions from fans and from professionals alike. What makes this approach work? Why is Zobeck so popular in homebrew campaigns? And how can you get started with it? Find out at this exclusive seminar with the setting's creators and fans.
Want to see your art or article published in Kobold Quarterly, the small-but-fierce fantasy role-playing magazine? Kobold-in-Chief Wolfgang Baur offers practical advice and a Q&A on wyrming your way into print, plus editorial guidance on queries, deadlines, and rights issues.
Learn what it takes to submit quality material for publishing in RPG periodicals like Kobold Quarterly. A more periodicals-focused panel, talk with the editors of KQ.
Come talk about Open Design, but also about collaboration, how a shared world really works, egos, deadlines, compromises, benevolent dictatorship. Oh, and we mention why it's a cool setting.
Come talk with established and emerging RPG freelancers about what it takes to break into print, in venues like Kobold Quarterly, Open Design and other markets.