You and your friends managed to escape from The Facility, somewhere in Nevada. You’ll need to move fast though. The Agents are after you! There’s only one place to go; it’s time to head to Vegas!
Description:
Psychic Kids is a tabletop RPG about a group of kids with uncanny psychic abilities. You were subjected to tests and experiments at The Facility. Somehow you managed to escape, but you know the Agents are coming for you. Psychic Kids uses the +One System by Wet Ink Games that involves rolling dice and a deck of cards. It is intended to be PG-13 in the same vein as Stranger Things, The Goonies, and Paper Girls.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
A group of friends reunites to find one of their own after he goes missing. But are they prepared for what they might find – or what might find them? A modern-day Call of Cthulhu adventure.
The Frog gang has struck again, knocking over the bank in Ipswich! This group of desperate bandits have left a trail of terror from windy Chicago and appears to lead into...shadowed Innsmouth!
It’s fundraising night at the Brindlewood Bay Whaling Museum Everything is going well until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery.
Description:
It’s fundraising night at the Brindlewood Bay Whaling Museum and Education Center. George Pollard, the owner, has pulled out all the stops. Anyone who’s anyone is there checkbook in hand, ready to make donations to the museum. That is until someone turns up dead. It’s up to the Murder Mavens to solve the murder and unravel the mystery of what lurks below Brindlewood Bay. Brindlewood Bay is a roleplaying game about a group of elderly women who are members of the local Murder Mavens mystery book club. The Mavens find themselves solving actual murder mysteries in their quaint New England town. Are these murders just a coincidence, or is there a much deeper, darker secret to uncover? It’s like if HP Lovecraft was a guest writer for Murder She Wrote.
Using 7th sea rules, heroic knightly mice seek answers to an ancient prophecy to defend their realm from a new threat from the Great Wood.
Description:
In a 7th sea -styled adventure, a group of mice band together from the kingdoms of the Lawn of Miksfronte: Avalon is a can-castle ruled by King Softfur Pinfasten, Breteaux (ruler: her majesty Brie Antoinette) is near the tall grass fields in the South, Cladacryn's swamps often flood (ruler: William Smallus), Eisen is a fortress city in a great oak tree ruled by Count Otto von Biscuitmark, and finally Vodacce is a colorful place ruled by The Merchant Lords. Trouble is brewing throughout the Lawn as rumors spread of marauding rats lead by "the great red rat". The heroes must track down the meaning of a prophecy to defeat this new evil, and lead the forces of mousedom to battle.
Wherein the characters suffer an accident, get stuck in the dark cold, and are challenged by a mysterious adversary under the glittering winter stars.
Description:
This mystery begins with the Society receiving a letter inviting them to attend the secretive meeting Conclavum Sub Rosa, arranged by Count Constantine Constantinovich. It is a gathering where carefully selected participants from all over Europe come to exchange experiences and knowledge about the study of supernatural phenomena. The meeting is held at Count Constantinovich’s manor in the woods southwest of Saint Petersburg.
the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!
The USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal?. Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!
All Quiet on the Western Front, A Little Too Quiet
Summary:
Reports about heavy activity in some of the nearby French villages lately. Several squads were dispatched to investigate, but none have returned. Not a single person in or out.
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
Your cruise is interrupted by a storm, one squall leads the sinking yacht to a floundering fisherman's boat and his statements of doom. The next hurls your party onto the shores of Wolfstone Island.
Description:
While the investigators are enjoying a cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. The next hurls them onto the shore of Wolfstone Island. Will the investigators be able to escape the island or do the inhabitants of the island intend the worst for them? Pregenerated adventurers provided. (Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!)
Your cruise is interrupted by a storm, one squall leads the sinking yacht to a floundering fisherman's boat and his statements of doom. The next hurls your party onto the shores of Wolfstone Island.
Description:
While the investigators are enjoying a cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. The next hurls them onto the shore of Wolfstone Island. Will the investigators be able to escape the island or do the inhabitants of the island intend the worst for them? Pregenerated adventurers provided. (Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!)
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
Your ship gets a distress call from a derelict ship. Either you answer or forfeit your pay for this haul. Come play in the dark Aliens universe. Characters provided, rules taught.
The World is dying. Will you try to stop the apocalypse or risk your life for silver? Ghostman Brandon will be your guide. TW This Doom metal, horror RPG is not suggested for under age 16.
Description:
The dead gods cannot save you. Why not go out on your feet, a curse on your lips and an axe in your hand, as the Dead claw beneath your feet? Death to Verhu! Mörk Borg is a multi-award winning, rules light (heavy everything else!), RPG from Johan Noir and Pelle Nilsson. Ghostman Brandon will be your guide. TW: This Doom metal, horror RPG has fantasy/horror violence, supernatural gore and is not suggested for people under age 16.
During the civil disorder in Sartar following the Dragonrise in Earth Season 1625, the town of Runegate was left to fend for itself. Into this disorder has come Disease.
Description:
The fortified town of Runegate is a little less than a mile away and the walls of the city are plainly visible, as is the smoke, rising from the workshops and forges and hearth fires contained within. The small walled town of Runegate squats atop a low rocky rise on the northern bank of the Swan River. It is the market and religious center of three local clans of the Colymar Tribe. Runegate was the site of a major battle when the Red Emperor invaded Sartar in 1602. The town survived an assault of undead from the Upland Marsh only to be destroyed by the Crimson Bat. It was subsequently rebuilt; as a result, most of the buildings are less than a generation old and most are built out of wood and lime plastered adobe.
The adventurers are sent by their clan chief to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover something terrible is at work...
Description:
Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. This adventure is a sequel to the RuneQuest Quickstart Adventure "The Broken Tower''. Pregenerated adventurers provided. (RuneQuest: Roleplaying in Glorantha, 6 players per table, 4 hours long; beginners welcome!)
The adventurers are sent by their clan chief to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover something terrible is at work...
Description:
Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. This adventure is a sequel to the RuneQuest Quickstart Adventure "The Broken Tower''. Pregenerated adventurers provided. (RuneQuest: Roleplaying in Glorantha, 6 players per table, 4 hours long; beginners welcome!)
A deep mining rig crew of workers does everything it can to rotate back to the surface when someone goes missing on a routine deep-sea maintenance walk.
Description:
On the very edge of the outer rim, 9 miles beneath a long dead alien sea, a deep mining rig operated by the UPP marks over a century of constant operation. Novotny station was once heralded as a symbol of what the Union of Progressive People could accomplish.Now poorly maintained and starting to fail, a small crew of workers does everything it can to rotate back to the surface when someone goes missing on a routine deep-sea maintenance walk. Veteran Captain Olga Kramarenko is dispatched to investigate, and she finds much more than she bargained for.
"Listen up Blade Runners! We have 2 Nexus-9 Blade Runners involved in a shooting. One is dead, and the other is missing. We need to get to the bottom of this now!. Now get out there! I need results!"
Description:
The Official Blade Runner RPG by Free League Publishing. Set in the year 2037, the Core Rulebook begins the adventure shortly after the Wallace Corporation debuts the new Nexus-9 Replicants on Earth, giving you the choice to play as either human or Replicants. As a member of the LAPD’s Rep-Detect Unit, you’ll face impossible choices and find beauty and humanity in the stubborn resilience to keep fighting. To persevere through pain. To agonize over itches you can’t scratch. To do questionable and extraordinary things, chasing after fleeting moments of love, hope, and redemption to be lost in time like tears in rain. Other than that, it’s just a normal day on the force, so get to work and grab some noodles on the way. That stack of cases won’t crack itself. It’s a shame you won’t live long enough to solve them all. But then again, who does?
Almost a week after Russ Jorden's family was dispatched by Hadley's Hope supervisor Al Simpson, the colony has been plunged into terror.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.PG
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Almost a week after Russ Jorden's family was dispatched by Hadley's Hope supervisor Al Simpson, the colony has been plunged into terror. A Weyland-Yutani Acheron Inspection team has arrived, much to the relief of the colony. But their agenda is proving not to be in the best interests of the colonists. Hopefully your agenda is better. It is, right?! We need to get off this rock together!
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Almost a week after Russ Jorden's family was dispatched by Hadley's Hope supervisor Al Simpson, the colony has been plunged into terror. A Weyland-Yutani Acheron Inspection team has arrived, much to the relief of the colony. But their agenda is proving not to be in the best interests of the colonists. Hopefully your agenda is better. It is, right?! We need to get off this rock together!
Ben Milton from Questing Beast and Professor DungeonMaster of DungeonCraft share their top tips for designing awesome scenarios.
Description:
Professor Dungeonmaster and Ben Milton of Questing Beast talk about what it's like to start and run a TTRPG Youtube channel. Topics include: where to start, how we did it, how we manage workflow, how we choose topics, and more!
The only thing better than your favorite starport is your favorite watering hole. The owner is a trusted friend and fence. The tables turn this time as she asks you for help. The dangerous kind.
The only thing better than your favorite starport is your favorite watering hole. The owner is a trusted friend and fence. The tables turn this time as she asks you for help. The dangerous kind.
The only thing better than your favorite starport is your favorite watering hole. The owner is a trusted friend and fence. The tables turn this time as she asks you for help. The dangerous kind.
Eccentric socialite Lord Ian Buckinridge has passed and you are summoned for the reading of his will. You aren't sure why, as you have never met the man before, but everyone in town has heard of him.
A Brotherhood of Steel Scribe needs your help – will you leave him for dead or take up the cause?
Description:
A party encounters the elderly Scribe Galen Portno at Listening Post Echo, and is initially tasked with the recovery of a downed Vertibird's crew, after it went down in Beriday Gulch.
A Brotherhood of Steel Scribe needs your help – will you leave him for dead or take up the cause?
Description:
A party encounters the elderly Scribe Galen Portno at Listening Post Echo, and is initially tasked with the recovery of a downed Vertibird's crew, after it went down in Beriday Gulch.
A Brotherhood of Steel Scribe needs your help – will you leave him for dead or take up the cause?
Description:
A party encounters the elderly Scribe Galen Portno at Listening Post Echo, and is initially tasked with the recovery of a downed Vertibird's crew, after it went down in Beriday Gulch.