Capes, Capers, and Cannons: Margaret Weis Productions Q&A
Description:
Find out what Margaret Weis Productions has in store for fans of Cortex Plus and enjoy an opportunity to catch up with Margaret Weis and her Crew! Bring your questions and we'll do our best to give you answers. Book signing and exclusive insights into the new worlds of Margaret Weis and Robert Krammes.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranada incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again. Her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
Have epic fun on a dragon scale! Dragons Rule in this board game that mixes German-style strategy with American humor and player interaction. Manage your clanâs corner of the empire by managing your nobles, commoners, and resources while using the Havoc of dragon magic to thwart your rivals! Game designed by James M. Ward and Tom Wham and published by Margaret Weis Productions, Ltd. Game rules taught at the table.
Have epic fun on a dragon scale! Dragons Rule in this board game that mixes German-style strategy with American humor and player interaction. Manage your clanâs corner of the empire by managing your nobles, commoners, and resources while using the Havoc of dragon magic to thwart your rivals! Game designed by James M. Ward and Tom Wham and published by Margaret Weis Productions, Ltd. Game rules taught at the table.
Shiny little presents are all laid out before you. You have only one thought: âThey must be mine!â Your friends are here to get their share, but you donât want them to take your presents! Play in this fast-paced, cute yet vicious card game from James M. Ward and Margaret Weis Productions. Whoever gets three big red presents wins!
Shiny little presents are all laid out before you. You have only one thought: âThey must be mine!â Your friends are here to get their share, but you donât want them to take your presents! Play in this fast-paced, cute yet vicious card game from James M. Ward and Margaret Weis Productions. Whoever gets three big red presents wins!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Manage a civilization in an ancient world that must deal with fires, pestilence, and plagues. Gods of different mythologies can be used to protect your population and build it strong. Build temples, recruit worshipers, and even go to war with other players while using the powers of your gods to protect your people. Game rules taught in this fast-paced card game designed by Timothy Brown, the co-creator of the Dark Sun campaign setting.