A large-group storytelling game featuring an old mansion atop a gloomy hill. Players have limited time to explore before it disappears forever. Can your group unlock its mysteries & treasures?
Description:
On the longest night of each year, an old mansion appears on the top of a gloomy hill. Candles flicker in windows and strange noises are heard on the wind, and after only a short time a booming iron bell sounds, marking the mansion's disappearance for another year. However transient it is, it is rumored that spectacular treasure can be found in the house, for those who dare. Your time is limited and danger is nigh. Can you solve the puzzles and unlock the mysteries of the House of the Black Iron Bell? Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game of sci-fi survival. Your crew is thrown from cryo to find your ship careening toward doom. Use classic crew roles to problem solve & make landfall alive. Good luck.
Description:
Alarms blare and screens flash as the crew is thrown from cryo-sleep. From the ship's windows they can see a great red planet looming large below them. Landfall is now inevitable, but if nothing is done, the ship will crash and no one will survive. Players are given classic sci-fi crew roles in order to problem solve the ship's landing, and maybe more importantly, to explore why they are crashing in the first place… Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game of sci-fi survival. Your crew is thrown from cryo to find your ship careening toward doom. Use classic crew roles to problem solve & make landfall alive. Good luck.
Description:
Alarms blare and screens flash as the crew is thrown from cryo-sleep. From the ship's windows they can see a great red planet looming large below them. Landfall is now inevitable, but if nothing is done, the ship will crash and no one will survive. Players are given classic sci-fi crew roles in order to problem solve the ship's landing, and maybe more importantly, to explore why they are crashing in the first place… Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game where players attempt to survive 17 deadly trials laid out for them by the fickle & vicious Queen Mab of the Fae. No dice or maps required! See if you can survive!
Description:
The Fae Queen Mab has abducted the players from their homes and has charged them with a relatively simple task: Provide the evening's entertainment! However, the fickle queen has a dark sense of humor, and this entertainment takes the form of 17 deadly trials. If the players can survive these challenges the Good Queen, being only occasionally fair and merciful, has promised them their freedom... Like Mab herself, this game is neither kind nor fair, but guaranteed to be spectacular. Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game where players attempt to survive 17 deadly trials laid out for them by the fickle & vicious Queen Mab of the Fae. No dice or maps required! See if you can survive!
Description:
The Fae Queen Mab has abducted the players from their homes and has charged them with a relatively simple task: Provide the evening's entertainment! However, the fickle queen has a dark sense of humor, and this entertainment takes the form of 17 deadly trials. If the players can survive these challenges the Good Queen, being only occasionally fair and merciful, has promised them their freedom... Like Mab herself, this game is neither kind nor fair, but guaranteed to be spectacular. Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
The village is sick of the Mad Sorceror Boris dropping lightning spells on their town. They've hired you to take care of it. Scale the peak. Kill Boris. Claim the loot. What could go wrong?
Description:
The Mad Sorceror Boris owns the Goathorn Mountains, or so say his lightning magics. No one really cares that he claims the worthless piles of rock, but he has been terrorizing the canyon village below with spells and cackling laughter, which has to stop. Recently the town hired a trio of noble adventurers to climb the tall peak and take care of the problem, but twelve hours later he threw their charred corpses down the mountainside. The town is now willing to double payment, and to let the adventurers keep whatever gear they can find. Between the treacherous climb and the constant storm it won't be an easy or a safe job, but then again, you didn't become adventurers out of a healthy sense of self-preservation, now did you?
The village is sick of the Mad Sorceror Boris dropping lightning spells on their town. They've hired you to take care of it. Scale the peak. Kill Boris. Claim the loot. What could go wrong?
Description:
The Mad Sorceror Boris owns the Goathorn Mountains, or so say his lightning magics. No one really cares that he claims the worthless piles of rock, but he has been terrorizing the canyon village below with spells and cackling laughter, which has to stop. Recently the town hired a trio of noble adventurers to climb the tall peak and take care of the problem, but twelve hours later he threw their charred corpses down the mountainside. The town is now willing to double payment, and to let the adventurers keep whatever gear they can find. Between the treacherous climb and the constant storm it won't be an easy or a safe job, but then again, you didn't become adventurers out of a healthy sense of self-preservation, now did you?
The village is sick of the Mad Sorceror Boris dropping lightning spells on their town. They've hired you to take care of it. Scale the peak. Kill Boris. Claim the loot. What could go wrong?
Description:
The Mad Sorceror Boris owns the Goathorn Mountains, or so say his lightning magics. No one really cares that he claims the worthless piles of rock, but he has been terrorizing the canyon village below with spells and cackling laughter, which has to stop. Recently the town hired a trio of noble adventurers to climb the tall peak and take care of the problem, but twelve hours later he threw their charred corpses down the mountainside. The town is now willing to double payment, and to let the adventurers keep whatever gear they can find. Between the treacherous climb and the constant storm it won't be an easy or a safe job, but then again, you didn't become adventurers out of a healthy sense of self-preservation, now did you?
The village is sick of the Mad Sorceror Boris dropping lightning spells on their town. They've hired you to take care of it. Scale the peak. Kill Boris. Claim the loot. What could go wrong?
Description:
The Mad Sorceror Boris owns the Goathorn Mountains, or so say his lightning magics. No one really cares that he claims the worthless piles of rock, but he has been terrorizing the canyon village below with spells and cackling laughter, which has to stop. Recently the town hired a trio of noble adventurers to climb the tall peak and take care of the problem, but twelve hours later he threw their charred corpses down the mountainside. The town is now willing to double payment, and to let the adventurers keep whatever gear they can find. Between the treacherous climb and the constant storm it won't be an easy or a safe job, but then again, you didn't become adventurers out of a healthy sense of self-preservation, now did you?
The village is sick of the Mad Sorceror Boris dropping lightning spells on their town. They've hired you to take care of it. Scale the peak. Kill Boris. Claim the loot. What could go wrong?
Description:
The Mad Sorceror Boris owns the Goathorn Mountains, or so say his lightning magics. No one really cares that he claims the worthless piles of rock, but he has been terrorizing the canyon village below with spells and cackling laughter, which has to stop. Recently the town hired a trio of noble adventurers to climb the tall peak and take care of the problem, but twelve hours later he threw their charred corpses down the mountainside. The town is now willing to double payment, and to let the adventurers keep whatever gear they can find. Between the treacherous climb and the constant storm it won't be an easy or a safe job, but then again, you didn't become adventurers out of a healthy sense of self-preservation, now did you?
Sven the tinkersmith is dead. His loss. His lab may hide a lot of valuable gadgets, but as a twist the genius's home is now haunted. Brave the horrors and loot the lab, but try not to join the ghosts.
Description:
Sven the tinkersmith was a mechanical genius, who believed firmly in the power of hard work, with skill and intellect triumphing over all of the silly, magicky supernatural nonsense that plagues most of the world these days. He made a small fortune selling his mechanical devices, but always claimed to have kept the best ones for himself. His home, and the lab with it, was rumored to be a strange place, and well-protected, but now he is dead, but so far no one has dared go into the house to explore. You see, his neighbors all claim that the house is haunted by the old tinkerer's ghost...
Sven the tinkersmith is dead. His loss. His lab may hide a lot of valuable gadgets, but as a twist the genius's home is now haunted. Brave the horrors and loot the lab, but try not to join the ghosts.
Description:
Sven the tinkersmith was a mechanical genius, who believed firmly in the power of hard work, with skill and intellect triumphing over all of the silly, magicky supernatural nonsense that plagues most of the world these days. He made a small fortune selling his mechanical devices, but always claimed to have kept the best ones for himself. His home, and the lab with it, was rumored to be a strange place, and well-protected, but now he is dead, but so far no one has dared go into the house to explore. You see, his neighbors all claim that the house is haunted by the old tinkerer's ghost...
Sven the tinkersmith is dead. His loss. His lab may hide a lot of valuable gadgets, but as a twist the genius's home is now haunted. Brave the horrors and loot the lab, but try not to join the ghosts.
Description:
Sven the tinkersmith was a mechanical genius, who believed firmly in the power of hard work, with skill and intellect triumphing over all of the silly, magicky supernatural nonsense that plagues most of the world these days. He made a small fortune selling his mechanical devices, but always claimed to have kept the best ones for himself. His home, and the lab with it, was rumored to be a strange place, and well-protected, but now he is dead, but so far no one has dared go into the house to explore. You see, his neighbors all claim that the house is haunted by the old tinkerer's ghost...
Sven the tinkersmith is dead. His loss. His lab may hide a lot of valuable gadgets, but as a twist the genius's home is now haunted. Brave the horrors and loot the lab, but try not to join the ghosts.
Description:
Sven the tinkersmith was a mechanical genius, who believed firmly in the power of hard work, with skill and intellect triumphing over all of the silly, magicky supernatural nonsense that plagues most of the world these days. He made a small fortune selling his mechanical devices, but always claimed to have kept the best ones for himself. His home, and the lab with it, was rumored to be a strange place, and well-protected, but now he is dead, but so far no one has dared go into the house to explore. You see, his neighbors all claim that the house is haunted by the old tinkerer's ghost...
Sven the tinkersmith is dead. His loss. His lab may hide a lot of valuable gadgets, but as a twist the genius's home is now haunted. Brave the horrors and loot the lab, but try not to join the ghosts.
Description:
Sven the tinkersmith was a mechanical genius, who believed firmly in the power of hard work, with skill and intellect triumphing over all of the silly, magicky supernatural nonsense that plagues most of the world these days. He made a small fortune selling his mechanical devices, but always claimed to have kept the best ones for himself. His home, and the lab with it, was rumored to be a strange place, and well-protected, but now he is dead, but so far no one has dared go into the house to explore. You see, his neighbors all claim that the house is haunted by the old tinkerer's ghost...
The town of Woolshire is not okay. People are disappearing, but they insist nothing is wrong & seem to be oddly fascinated by sheep. Somebody get to the bottom of this before things get baaaaaaad.
Description:
The town of woolshire is a nice enough place. They are friendly, poor, but generous with what they have, and are always inviting travelers and adventurers to stay for a meal and a chat. But something is wrong. People keep disappearing. What's more, the town jail is really abnormally large for a town of its size, and although most of them are shepherds and weavers by trade, it is worth noticing that the whole town has a bizarre and probably unhealthy fascination with sheep. Somebody needs to get to the bottom of this before things get baaaaaaad...
The town of Woolshire is not okay. People are disappearing, but they insist nothing is wrong & seem to be oddly fascinated by sheep. Somebody get to the bottom of this before things get baaaaaaad.
Description:
The town of woolshire is a nice enough place. They are friendly, poor, but generous with what they have, and are always inviting travelers and adventurers to stay for a meal and a chat. But something is wrong. People keep disappearing. What's more, the town jail is really abnormally large for a town of its size, and although most of them are shepherds and weavers by trade, it is worth noticing that the whole town has a bizarre and probably unhealthy fascination with sheep. Somebody needs to get to the bottom of this before things get baaaaaaad...
The town of Woolshire is not okay. People are disappearing, but they insist nothing is wrong & seem to be oddly fascinated by sheep. Somebody get to the bottom of this before things get baaaaaaad.
Description:
The town of woolshire is a nice enough place. They are friendly, poor, but generous with what they have, and are always inviting travelers and adventurers to stay for a meal and a chat. But something is wrong. People keep disappearing. What's more, the town jail is really abnormally large for a town of its size, and although most of them are shepherds and weavers by trade, it is worth noticing that the whole town has a bizarre and probably unhealthy fascination with sheep. Somebody needs to get to the bottom of this before things get baaaaaaad...
The town of Woolshire is not okay. People are disappearing, but they insist nothing is wrong & seem to be oddly fascinated by sheep. Somebody get to the bottom of this before things get baaaaaaad.
Description:
The town of woolshire is a nice enough place. They are friendly, poor, but generous with what they have, and are always inviting travelers and adventurers to stay for a meal and a chat. But something is wrong. People keep disappearing. What's more, the town jail is really abnormally large for a town of its size, and although most of them are shepherds and weavers by trade, it is worth noticing that the whole town has a bizarre and probably unhealthy fascination with sheep. Somebody needs to get to the bottom of this before things get baaaaaaad...
The town of Woolshire is not okay. People are disappearing, but they insist nothing is wrong & seem to be oddly fascinated by sheep. Somebody get to the bottom of this before things get baaaaaaad.
Description:
The town of woolshire is a nice enough place. They are friendly, poor, but generous with what they have, and are always inviting travelers and adventurers to stay for a meal and a chat. But something is wrong. People keep disappearing. What's more, the town jail is really abnormally large for a town of its size, and although most of them are shepherds and weavers by trade, it is worth noticing that the whole town has a bizarre and probably unhealthy fascination with sheep. Somebody needs to get to the bottom of this before things get baaaaaaad...
Members of a demon-hunting party are trying to stop an invasion. Hold the pass for 3 nights before help arrives. The 1st night is bad. The 2nd night is worse. Can you survive the 3rd?
Description:
You are members of a secretive demon-hunting cabal led by Vanir. You have received news of Succubus who is opening a gate to the deepest regions of the demonic continent, in order to start an invasion that has the potential to overrun the entire country. The gate will open up in the rocky mountains and will open briefly three times, on three different days. The Valkyrie have scouted out a specific pass that is ideal to hold back the demonic forces. The first night will be bad. The second night will be worse. The third unthinkable. Can you hold the pass to prevent the invasion?
Members of a demon-hunting party are trying to stop an invasion. Hold the pass for 3 nights before help arrives. The 1st night is bad. The 2nd night is worse. Can you survive the 3rd?
Description:
You are members of a secretive demon-hunting cabal led by Vanir. You have received news of Succubus who is opening a gate to the deepest regions of the demonic continent, in order to start an invasion that has the potential to overrun the entire country. The gate will open up in the rocky mountains and will open briefly three times, on three different days. The Valkyrie have scouted out a specific pass that is ideal to hold back the demonic forces. The first night will be bad. The second night will be worse. The third unthinkable. Can you hold the pass to prevent the invasion?
Members of a demon-hunting party are trying to stop an invasion. Hold the pass for 3 nights before help arrives. The 1st night is bad. The 2nd night is worse. Can you survive the 3rd?
Description:
You are members of a secretive demon-hunting cabal led by Vanir. You have received news of Succubus who is opening a gate to the deepest regions of the demonic continent, in order to start an invasion that has the potential to overrun the entire country. The gate will open up in the rocky mountains and will open briefly three times, on three different days. The Valkyrie have scouted out a specific pass that is ideal to hold back the demonic forces. The first night will be bad. The second night will be worse. The third unthinkable. Can you hold the pass to prevent the invasion?
Members of a demon-hunting party are trying to stop an invasion. Hold the pass for 3 nights before help arrives. The 1st night is bad. The 2nd night is worse. Can you survive the 3rd?
Description:
You are members of a secretive demon-hunting cabal led by Vanir. You have received news of Succubus who is opening a gate to the deepest regions of the demonic continent, in order to start an invasion that has the potential to overrun the entire country. The gate will open up in the rocky mountains and will open briefly three times, on three different days. The Valkyrie have scouted out a specific pass that is ideal to hold back the demonic forces. The first night will be bad. The second night will be worse. The third unthinkable. Can you hold the pass to prevent the invasion?
Members of a demon-hunting party are trying to stop an invasion. Hold the pass for 3 nights before help arrives. The 1st night is bad. The 2nd night is worse. Can you survive the 3rd?
Description:
You are members of a secretive demon-hunting cabal led by Vanir. You have received news of Succubus who is opening a gate to the deepest regions of the demonic continent, in order to start an invasion that has the potential to overrun the entire country. The gate will open up in the rocky mountains and will open briefly three times, on three different days. The Valkyrie have scouted out a specific pass that is ideal to hold back the demonic forces. The first night will be bad. The second night will be worse. The third unthinkable. Can you hold the pass to prevent the invasion?