In an uninhabited star system, a large passenger starship is trapped within a gas giant's clouds. You must rescue the passengers and, if possible, the starship before its systems fail entirely.
Sailing upon the Hyborian has always been a treacherous endeavor even for salty dogs as the crew you've joined up with. Still, there has always been a sort of honor among thieves.
Description:
Still, there has always been a sort of honor among thieves that guide the lawless surf. That is until the Raiders came. A horrid group of pirates with odd and twisted features that come sailing out of the mists to drag merchant and pirate alike back to their hidden island. Ambushed while doing some pirating of your own upon a merchant you must survive the twisted raiders and their horrid god.
The crew of the U.S.S. Umiak responds to a distress call broadcasting from the colony on Stallas 2 and discovers that the inhabitants are locked in conflict.
Description:
The crew of the U.S.S. Umiak responds to a distress call broadcasting from the colony on Stallas 2 and discovers that the inhabitants are locked in conflict. The crew must rescue the civilians who sent the signal and get them to safety, while, at the same time, discover the cause of the revolt.
A local resistance leader has reported to London that the French village of Sant Sulac, already occupied by Nazi forces, has just had a strange Nazi unit suddenly assume command.
Description:
A local resistance leader has reported to London that the French village of Sant Sulac, already occupied by Nazi forces, has just had a strange Nazi unit suddenly assume command and ordered the local German forces out of the village. Villagers have been removed from their homes and herded to the chateau outside the village, along with lorries worth of gear under the flag of a black sun. HQ immediately dispatched your team to investigate, and eliminate the strange unit before they can achieve their goals in Sant Sulac. Your jump is in 3 minutes and counting. For King & Country - Godspeed.
The Ferengi have annexed Delta IV. The USS Lennon-McCartney will deliver ambassadors Lwaxana Troi and Grand Nagus Zek to Delta IV for deliberations. Unfortunately, the Romulans are hatching a plot.
Description:
The Romulans are hatching a plot to ensure the negotiations don't happen and the Ferengi and Federation will be launched into war with one another. This game uses the 2d20 system. Knowledge of the system is not required. Basic knowledge of the Star Trek knowledge is highly required.
The Klingons are pulling out of the Khitomer Accords. Nowhere is this felt more than on Narendra Station in the Shackleton Expanse, which is co-run by the Federation and the Klingons.
Description:
Amongst the chaos, spies are operating to steal Klingon and Federation secrets. Can the crew of the USS Lennon-McCartney catch the spies? This game uses the 2d20 system. Knowledge of the system is not required. Basic knowledge of the Star Trek knowledge is highly required.
While searching for a lost archaeological artifact in the cold North, the adventurers stumble upon a mass murder mystery that involves monsters and sorcery.
Description:
This game uses the 2d20 system. Knowledge of the system is encouraged but not required. Knowledge of Robert E Howard's Conan universe is suggested.
Experience as agents of the noble House Atreides, taking control of the planet Arrakis, also known as Dune.
Description:
You have been chosen to lead the vanguard of Atreides forces to the planet Arrakis, known as Dune. Spies, agents and traps set by your deadly Harkonnen enemies will no doubt lay in wait for you.
Experience as agents of the noble House Atreides, taking control of the planet Arrakis, also known as Dune.
Description:
You have been chosen to lead the vanguard of Atreides forces to the planet Arrakis, known as Dune. Spies, agents and traps set by your deadly Harkonnen enemies will no doubt lay in wait for you.