Glorantha Kids Freeform Part 1 (Calling the Tribes)
Summary:
Your land is under attack! Rally the surrounding tribes, negotiate with their leaders, raid the imperial invaders, and bring as many heroes as you can to Whitewall in order to resist the coming siege.
Glorantha Kids Freeform Part 2 (Defense of Whitewall)
Summary:
Organize the defense of the citadel! Rally the heroes, decide what measures will be taken, train in the fighting and magic that can aid you and then resist the first wave of the Imperial siege!
Your worst fears are realized. Despite our valiant defense, the Great and Terrible Bat has come to destroy the city. Our heroes must find a way to defeat it or all is lost!
Glorantha Kids Freeform Part 4 (Battle for the Future)
Summary:
Holding back the closing jaws of the Imperial Army and it's terrible magics, the Heroes must make hard decisions and fight even harder battles to save the future, and preserve what they hold dear.
The Lunar Occupation is over, Sartar is free & Argrath is Prince. Join the Moon Design team as we talk about your favorite fantasy setting now that we've moved forward to the Hero Wars.
Dark Season 1626. Argrath White Bull has asked a brave group of adventurers to return to the Caves of Chaos and find a magical artifact which he intends to use against the Empire.
Legionary recruits on the frontier compete to become the perfect soldier, the "standard everyone else aspires to"...
Description:
A wild adventure using the Maximum Game Fun (MGF) rules, a system so uncrunchy you could drink it with a straw. Players can create their own characters in minutes, answering several key questions
The miraculous City of Wonders is about to be destroyed by the White Bear. Can your adventurers find the magical treasure of a lost demigod before the city is gone forever?
Adventure in the mythical setting of Glorantha. Prince Temertain has told your clan to honor it's oaths to the kingdom, & drive off the bandits who have been raiding Lunar caravans.