A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, lilling each end destroying a city and the Puny humans atempting to defend their city. Uses the original Destroy All Monsters rules.
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, lilling each end destroying a city and the Puny humans atempting to defend their city. Uses the original Destroy All Monsters rules.
An Earth Defense Force training mission turns into a lethal deep-space knife fight. Can you take over at the critical moment & save the day?
Description:
Good introduction to "NOWS STARBLAZERS" Scenario puts players in the thick of the fight and illustrates game rules and tactical concepts. Starship combat game based loosely on the Starblazers Anime series. Popular Origins event with its first appearance at Gen Con! GM Paul Meyer
"North Atlantic" style convoy action in the STARBLAZER universe.
Description:
A powerful Comet Empire raiding force, deep behind EDF lines, falls upon a perfect target - an isolated, lightly escorted convoy. Hungry wolves against defenseless sheep - no contest, RIGHT?!?
Starship combat game based loosely on the Starblazers Anime series. Popular Origins event with its first appearance at Gen Con! GM Paul Meyer
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, killing each other and destroying a city and the Puny humans attempting to defend their city. Uses the original Destroy All Monsters rules.
GM: Carl Scheu IV