Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there & it's threatening to turn them into something - other.
Description:
Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there & it's threatening to turn them into something - other. This game takes place in the Tunse'al RPG setting. The GM is one of the game's creators. Prize offered.
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war.
Description:
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war. This game takes place in the Retribution RPG setting. The GM is one of the game's creators. Prize offered.
Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, & want to improvise some or all of your game.
Description:
Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, and want to improvise some or all of your game. This seminar covers tips that are great for ongoing campaigns, interludes, and convention/store/demonstration games.
Seeking treasures left behind decades ago in war, the party must explore hidden ruins, but they're not alone.
Description:
Seeking treasures left behind decades ago in war, the party must explore hidden ruins, but they're not alone. This game takes place in the Retribution RPG setting. The GM is one of the game's creators. Prize offered.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
Description:
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish. This game takes place in the Tunse'al RPG setting. The GM is one of the game's creators. Prize offered.
Just as the village of Danaris has reopened a long-abandoned mine, mysterious events plague the people. Is it tied to the long ago war or have they stirred up something new?
Description:
Just as the village of Danaris has reopened a long-abandoned mine, mysterious events plague the people. Is it tied to the long ago war or have they stirred up something new? This game takes place in the Retribution RPG setting. The GM is one of the game's creators. Prize offered.
On your own, but not alone. Focusing on the business of producing & selling your own product; learn about resources to make that part easier.
Description:
On your own, but not alone. Focusing on the business of producing and selling your own product; learn about resources to make that part easier. This seminar is interactive. Audience questions and comments welcome. Topics may include information about trade groups, administrative structure, pros and cons of distribution, crowdfunding (e.g. Kickstarter, IndieGoGo, Patreon), marketing and advertising, the usefulness of contracts, and other topics the audience wants to discuss.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
Description:
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables. This game takes place in the Tunse'al RPG setting. The GM is one of the game's creators. Prize offered.
Tips on how to open up your group to women & keep women interested once they're there.
Description:
Tips on how to open up your group to women and keep women interested once they're there. While there may be some contextual examples to illustrate a point or experience, the purpose of this seminar is to go beyond what's bad and talk about how to make more of what's good a regular feature of gaming at mixed gender tables. Audience participation is welcome. Many ideas presented are applicable to gamers as a whole, despite the focus on women at the table.
Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there & it's threatening to turn them into something - other.
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war.
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war.
Hear from small fish in a big pond and learn what you can do to increase your chances of successfully funding your game-related project.
Description:
As one-person enterprises or small shops, the idea of getting the word out about your crowdfunding project on Kickstarter, IndieGoGo, and the like can seem daunting. Hear from small fish in a big pond and learn what you can do to increase your chances of successfully funding your game-related project.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
You want to GM at a convention, but you're not quite sure what you'd do. Experienced convention GMs share tips to be successful and pitfalls to avoid in this Q & A.
Just as the village of Danaris has reopened a long-abandoned mine, mysterious events plague the people. Is it tied to the long ago war or have they stirred up something new?
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there and it's threatening to turn them into something...other.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. Now an elder Kresh has seen a vision of their treachery. Your party must safeguard the elder in route to warn the distant Gales. Prizes!
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.