Come hear about developing a larger setting and talk about the considerations, scope, details, and pitfalls learned through the Midgard Setting Patron Project.
Ever wanted to start an RPG Publishing company, but didn't know where to begin? Come listen to Wolfgang Baur share his experiences as he explains how he started Open Design and Kobold Quarterly.
Ever wonder what's keeping a small publishing company like KQ or the Open Design community running smoothly? Minions are the answer! Come meet several of the KQ minions and hear how they do it!
No fires burn throughout the Old Margreve and fey trickery is afoot! Lift the curse before the winter kills countless innocents. A wilderness adventure for 8-9th level. Pregens available; PFS welcome.
Sail into the unknown seas, facing terrible creatures from lost cultures, jungle tribes, & unfathomable depths. Pregenerated characters provided but PFS welcome, adventuring spirit required!
The screeching Puffing Bridge rises, allowing river traffic to pass. With a howl, it stops! The city's divided until it's fixed. A race against destruction for 4th lvl.
No region is more terrifying than Midgard's Western Wastes. Colossal creatures sleepwalk, goblins, & undead wizards in crumbling towers. Sounds like an awesome place for a game.
Come talk with established and emerging RPG freelancers about what it takes to break into print, in venues like Kobold Quarterly, Open Design and other markets.
Interested in submitting art or articles to the Kobold Quarterly RPG magazine? Come to this seminar, meet the editor, and learn who, what, when, where and how! Periodicals are a great way to break into the game design world, and Kobold Quarterly is the leading magazine for gamers.
Do you love steampunk, clockworks, warforged, and the gritty adventures that go with it? Come talk to Wolfgang Baur, the designer of the Zobeck steampunk setting of Open Design, and meet patrons of the Open Design community. This event will also serve as the Open Design meetup, and an opportunity for patrons to discuss what they want from upcoming projects. Help shape the release schedule for Open Design in 2008 and 2009.