Deep within Golarionâs Dark Lands, the sprawling drow city of Deraktinus is consumed by shadowy conspiracies as its noble houses war for the cityâs dominance. Take on the role of a noble drow in a deadly game against the other players. Decide the destiny of Deraktinus in this exclusive preview event for Pathfinderâs Second Darkness AP. If your noble house takes control, your evil exploits will be immortalized forever in Pathfinder #16.
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The nightâs tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalomâs utter oblivion.
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The nightâs tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalomâs utter oblivion.
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The nightâs tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalomâs utter oblivion.
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The nightâs tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalomâs utter oblivion.
Pathfinder Society Scenario #2: The Hydra's Fang Incident
Description:
After an Andoren village is razed by the Hydraâs Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. Youâre not alone: the Fang is hunted by Chelish dragoons and the deadly children of the Entropic Kraken. If someone else seizes the Fang before you, nothing can stop the war on the horizon.
Pathfinder Society Scenario #2: The Hydra's Fang Incident
Description:
After an Andoren village is razed by the Hydraâs Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. Youâre not alone: the Fang is hunted by Chelish dragoons and the deadly children of the Entropic Kraken. If someone else seizes the Fang before you, nothing can stop the war on the horizon.
Pathfinder Society Scenario #2: The Hydra's Fang Incident
Description:
After an Andoren village is razed by the Hydraâs Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. Youâre not alone: the Fang is hunted by Chelish dragoons and the deadly children of the Entropic Kraken. If someone else seizes the Fang before you, nothing can stop the war on the horizon.
Pathfinder Society Scenario #2: The Hydra's Fang Incident
Description:
After an Andoren village is razed by the Hydraâs Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. Youâre not alone: the Fang is hunted by Chelish dragoons and the deadly children of the Entropic Kraken. If someone else seizes the Fang before you, nothing can stop the war on the horizon.
Pathfinder Society Scenario #3: Murder on the Silken Caravan
Description:
Volunteers are needed to escort the body of a deceased venture captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. Youâll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravanâs mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.