Writing for Dragon Magazine w/ Erik Mona and Jason Bulmahn
Description:
Have you ever dreamed of becoming a professional game designer or seeing your work published in the gaming industry's oldest and most prestigious professional magazine? This seminar provides you with everything you need to know to get published in Dragon. Talk with Dragon Editor-in-Chief Erik Mona and Associate Editor Jason Bulmahn about the magazine's writing guidelines and how to break into the industry.
Got a great idea for a D&D adventure? Want to get published in Dungeon magazine? Stop by for a chat with the staff of the official D&D adventure magazine to learn everything you need to know about getting published! The magazine's staff will go over Dungeon's writing guidelines and share stories from the front lines that you can use to enhance your manuscript's chances.
The Future of Dungeon and Dragon Magazines w/ Erik Mona, James Jacobs & Jason Bulmahn
Description:
Join Editor-in-Chief Erik Mona for a discussion of the official Dungeons & Dragons magazines and get the inside scoop on what's coming in the future. Learn about upcoming posters and premiums, special issues, cross-magazine events, and the all new Age of Worms Adventure Path. We'll also give an overview of upcoming Dragon and Dungeon hardcover compilation products, and take your personal article requests.
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) When your tribe discovers a secret cache of fireworks, you must prove yourself a true goblin hero, risking much pain and peril in icky swamp to snatch them! If you can find the treasure, all will know you are the biggest boom maker in Varisia! (Goblin characters will be provided.)
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?