A gala ball to celebrate the opening of the 1906 World Expo in Milan. Celebrities, politicians, and the well-connected from all over Italy and the world gather for the inauguration of the fair.
Description:
A gala ball to celebrate the opening of the 1906 World Expo in Milan. Celebrities, politicians, and the well-connected from all over Italy and the world gather in the Grand Exhibition Hall of the Milan Expo grounds. The Triple Entente of Great Britain, France, and Italy seems increasingly fragile. Italian diplomats are muttering about their country’s vulnerability, what with Austria and Hungary peering hungrily across the Alps. Diplomats from the member states of the Triple Alliance of Germany, Austria, and Russia converge on the Milan exposition to woo the Italians away from the British and French. Celebrities, journalists, adventurers and fashionistas converge as well, all determined to revel in the lavish entertainments on offer in Milan. Italian inventor Guglielmo Marconi will be on hand to demonstrate his latest technological marvel. There may be cake.
You're a pack of anarchists, rebels, & malcontents, who are about to be shipped across Siberia to a life of wretched hard labor in Magadan. Perhaps you should find a way out of your situation.
Description:
You’ve been captured and tried by the Russian Empire’s dreaded Third Section. You’ve been sentenced to decades of hard labor, and have been languishing in the Peter and Paul fortress. Now, you’re being moved. Rumor has it that you’ll be sent to Magadan, in the frozen reaches of the Russian Far East. That camp has a foul reputation. If you’re to survive, you’ll need to find a way to work together with the other outcasts and prisoners who will share your prison railcar. You’ll spend several days rolling across Russia on the Trans-Siberian Railroad, and you’d better find a way to escape before you reach the camp, and a short, grim life spent digging Alchemical Salts from the frozen earth.
You’re some of the most civil and respectable lunatics in the British Empire. Have fun with some odd characters and delve into mysterious events at the genteel Royal Earlswood Hospital.
Description:
The Royal Earlswood Hospital is an example of the better sort of mental institution. You, for a variety of different reasons, have been consigned to live within its well-appointed, if padded and secured, halls. Your lives have settled into a comfortable routine over the years, but recently, a new doctor arrived, and things have begun to change around the hospital… and you’re certain that the third ward is quieter than it used to be… You’ll have a chance to roleplay some unusual characters, and also to get to the bottom of what’s going on at the Hospital.
Blackmail, kidnapping, & alchemy; not words you'd normally associate with soccer. Come explore the dark side of the 1906 Constantinople Football Association League & may the best cheater win.
Description:
The Constantinople Football Association League was founded in the 1901-02 season. In five short years, participation has grown to eight clubs and the league’s matches have become quite popular. The teams are mostly broken down by nationality and the league has become a proxy for the political and social aspirations of the Turks, Russians, Germans, and Englishmen who sponsor the clubs. The last two seasons have been dominated by the HMS Imogene Football Club, made up of members of the crew of the British airship of that name. The club’s rapid rise has raised a few eyebrows but there has been no evidence of wrongdoing, until now. Your group of Russian spies is recruited by the Tzar’s representative in Constantinople to investigate the disappearance of the Russian club’s star player, mere days before the championship match with the British club.
Precarious Balance: The Final Voyage of the Kurlek
Summary:
Bizarre events drive arctic explorer W. Stefanson to the brink of madness after a failed expedition. Seeking redemption, he hires the airship RMS Nhyrvana to return him to the scene of the disaster.
Description:
A series of bizarre events haunt stalwart explorer Willem Stefanson after returning from a failed arctic expedition. At the brink of madness (and obsessed with purging the demons of his past) he hires the crew of the airship RMS Nhyrvana to return him to the scene of the disaster. There, he hopes to recover the wreck of the expeditionary flagship, Kurlek, and confront the dark secrets he once abandoned to the icy wastes.
Vigor Mortis, or Things to do in London When You're Dead
Summary:
Artifacts bound for the British Museum disappear in a series of ghastly heists. Unlikely investigators begin to eliminate the impossible & discover what remains (however improbable) may just be true.
Description:
Cultural artifacts bound for the British Museum's newly constructed "White Wing" begin to disappear in a series of seemingly impossible and improbably fiendish robberies. As the incidents progress and the authorities grow desperate, an unlikely group of investigators is assembled. As the truth behind the unseemly crimes begins to surface the lines between reality and nightmare begin to blur. Will our intrepid investigators discover a mortal criminal at the heart of this horror or has a vengeful ghost truly been set loose on the streets of London?
Join an expedition of scientists & explorers as they venture deep into the savage Siberian taiga to investigate the site of a mammoth explosion & subsequent bizarre atmospheric phenomena.
Description:
On the evening of June 30th, 1908, and for several nights after, strange aurora-like displays were seen in the sky all across Europe and Asia. Weeks later, eyewitness accounts trickled in from the Tunguska region of Eastern Siberia reporting that on June 30th a column of bluish light as bright as the sun split the sky, followed by a mammoth explosion and shock wave felt hundreds of miles away. Airships were diverted to investigate but all suffered failure of their HotAether systems while still a hundred miles from the blast site. As days and then weeks passed, disturbing accounts of strange lights and other bizarre phenomena near the edge of the blast zone filtered back to civilization. Now a joint expedition of the Royal Geographical Society and the Tsar of Russia will travel overland to the site of the explosion, study the phenomena and report their findings.
Join an expedition of scientists & explorers as they venture deep into the savage Siberian taiga to investigate the site of a mammoth explosion & subsequent bizarre atmospheric phenomena.
Description:
On the evening of June 30th, 1908, and for several nights after, strange aurora-like displays were seen in the sky all across Europe and Asia. Weeks later, eyewitness accounts trickled in from the Tunguska region of Eastern Siberia reporting that on June 30th a column of bluish light as bright as the sun split the sky, followed by a mammoth explosion and shock wave felt hundreds of miles away. Airships were diverted to investigate but all suffered failure of their HotAether systems while still a hundred miles from the blast site. As days and then weeks passed, disturbing accounts of strange lights and other bizarre phenomena near the edge of the blast zone filtered back to civilization. Now a joint expedition of the Royal Geographical Society and the Tsar of Russia will travel overland to the site of the explosion, study the phenomena and report their findings.
You have been hired for some espionage. Steal the plans for a new gadget from Armstrong-Vickers. A bit of scheming, some infiltration, & the judicious application of violence. Couldn't be simpler.
Description:
Competition is fierce among the leading British industrial firms. While all the leading players loudly boast of their dedication to Queen and country, they are more than willing to steal secrets from one another, sabotage vital industrial research, or kidnap key scientists and Arcanists. Certain gaming pubs in London have come to be known as clearing houses and recruiting grounds for capable men and women with highly flexible attitudes toward the law violence. You will play a group of such capable scoundrels who have just begun working on a very juicy commission to steal the plans and prototype for a new hotaether condenser that might well revolutionize military aviation. You’re skilled professionals, and have done many jobs like this. What could go wrong?