I'll bring the packs for us to draft (3/person) together & play pods; keep what you draft. If people flake then we play 2HG/etc. I'll blab on & on about intellectual property & answer questions.
I'll teach skills from law school to help you read/write rules for games &/or for real life. If you want to bring some rules you are working on, you can work on them during the event.
Description:
I'll teach skills from law school to help you read/write rules for games &/or for real life. If you want to bring some rules you are working on, you can work on them during the workshop. Bring your own laptop/paper/pencil/etc. depending on how your rules are stored. If you don't, I will have some a sample ruleset for you to work on. If you don't feel like editing rules, you can just relax, listen, and watch everyone else work.
Play a team of patent lawyers representing an Outer God while maintaining your ethics & professional responsibility. I will try & get pre-approved CLE credit for lawyers who participate.
Description:
Play a team of patent lawyers representing the interests of an Outer God of the Cthulhu mythos (Nyarlathotep) while maintaining your ethics and professional responsibility (the actual rules and guidelines from real life). I will try and get pre-approved CLE credit for lawyers who participate, so email me with what state bar you are a member of so I can get that started. You don't need to know patent law to play, but should at least have a basic understanding of the ABA Model Rules for Professional Conduct. We will be playing a home-brew system that I am designing that is intended to be intuitive and easy to learn. Characters are pre-generated members of a law firm.