Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game's mechanics to deliver some nasty surprises at the table.
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.