The Heroes face a shocking discovery - an unconscious woman with blank skin where her face should be. Who is she, why did someone – or something – do this to her… and what is it they’re planning?
Description:
The Heroes’ friend Galdo brings them a shocking discovery - an unconscious woman with blank skin where her face should be. Who is she, and why is she significant? And more importantly, why did someone – or something – do this to her, and what is it they’re planning?
1968. Two people in the small town of Milltown, NY die on the same night. Both were members of the same commune that’s taken over a farm just outside town. DELTA GREEN must find out what’s happening.
Description:
1968. Two people in the small town of Milltown, NY die on the same night. One was a tragic car accident; the other, shot in self-defence by the police. Both were members of the same commune of hippies and drop-outs that’s taken over a farm just outside town. Police reports contain references to chanting. To carven idols. To strange ceremonies by moonlight. As Agents of DELTA GREEN, a top-secret branch of the US Government, your mission is to investigate those deaths, find out the truth – and take whatever action is necessary to eradicate any unnatural influence. When your predecessors raided Innsmouth in 1928, DELTA GREEN saw what the unnatural can do if it takes root in America. It cannot be allowed to happen again.
1968. Two people in the small town of Milltown, NY die on the same night. Both were members of the same commune that’s taken over a farm just outside town. DELTA GREEN must find out what’s happening.
Description:
1968. Two people in the small town of Milltown, NY die on the same night. One was a tragic car accident; the other, shot in self-defence by the police. Both were members of the same commune of hippies and drop-outs that’s taken over a farm just outside town. Police reports contain references to chanting. To carven idols. To strange ceremonies by moonlight. As Agents of DELTA GREEN, a top-secret branch of the US Government, your mission is to investigate those deaths, find out the truth – and take whatever action is necessary to eradicate any unnatural influence. When your predecessors raided Innsmouth in 1928, DELTA GREEN saw what the unnatural can do if it takes root in America. It cannot be allowed to happen again.
It's 1968 & your team of operatives is assigned a mission in war-torn Vietnam - and a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an "accidental firearm discharge" two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
In the City Watch, you trudge the streets and avoid paperwork - until a murder thrusts you into a high-profile power struggle. Can you arrest the real murderer without starting a civil war?
Description:
Welcome to the City Watch. Rain or shine, you're out trudging the streets, risking your life and avoiding paperwork, but the stakes get raised when a murder thrusts you into a high-profile power struggle between some very important people. Can you solve the crime and arrest the murderer without starting a small civil war in the process?
Swords, Spies & Shoggoths: The Pelgrane Press Panel
Summary:
Join Simon Rogers, Cat Tobin & others from the Pelgrane team for a behind-the-scenes look at what the award-winning UK publisher's been up to this year, & what they've planned for the coming year.
The luxury liner Terra Nova is dead, a victim of disaster now drifting in the space between worlds. The survivors desperately await their rescue; except one, who waits for a chance to finish the job.
Description:
The Terra Nova, last of the great luxury liners from the Combine’s heyday, is dead, a victim of disaster now drifting in the space between worlds. The last of the survivors clutch desperately to life, waiting for rescue. All but one; who waits only for a chance to finish the job, uncovering a secret which the Terra Nova has kept hidden for decades.
Boston, 1930s. Screams erupt at a closed-casket funeral as worms and maggots pour from the shaking casket. Words from within can be heard: "No... please... don't make me go back..."
Description:
Amidst the screams echoing from a closed-casket funeral, the investigators find themselves stepping toward a shaking casket of a close friend as it overflows with maggots and filth. The words coming from inside the casket break their hearts, and the investigators will have to uncover a legacy of rot in the backstreets of Boston. They will soon learn that sometimes saving just one soul is worth risking your own.
Boston, 1930s. Screams erupt at a closed-casket funeral as worms and maggots pour from the shaking casket. Words from within can be heard: "No... please... don't make me go back..."
Description:
Amidst the screams echoing from a closed-casket funeral, the investigators find themselves stepping toward a shaking casket of a close friend as it overflows with maggots and filth. The words coming from inside the casket break their hearts, and the investigators will have to uncover a legacy of rot in the backstreets of Boston. They will soon learn that sometimes saving just one soul is worth risking your own.
Something terrible has befallen Ernest Wheeden. His body bears curious marks that medicine cannot yet explain, he has nightmares, and cannot recall his movements for the last several weeks.
Description:
Ernest Wheeden's sleep is disturbed by constant nightmares, and his body bears curious marks that medicine cannot yet explain. He cannot recall his movements in the last several weeks. His family, worried for his health and sanity, have assembled a group of experts in diverse fields to solve the mysterious case of Ernest Wheeden.