Two years ago the Gatehouse vanished in a strange fog that drove the denizens of the cage barmy. Last year a lunatic slaughtered dabus about the courthouse when an evil fog rose. Now the third anniversary comes and cagers wonder what terror the mist will bring to Sigil. A two part event with the conclusion on Saturday afternoon at 2pm.
Something has been wrong in the Cage ever since the Gatehouse vanished in the misty smog last year. Now, women are being found killed in most brutal ways around the Shattered Temple and no one knows who, or what, could be causing these bizarre and strangely ritualistic murders. Could this be part of some ritual to raise Aoskar, or something more sinister...
Something has been wrong in the Cage ever since the Gatehouse vanished in the misty smog last year. Now, women are being found killed in most brutal ways around the Shattered Temple and no one knows who, or what, could be causing these bizarre and strangely ritualistic murders. Could this be part of some ritual to raise Aoskar, or something more sinister...
Take part in planning Planescape's future! Planewalker.com, the premiere Planescape fan site, is always looking for new ideas - so bring your Type IV Bag of Opinions and help us determine what directions Planewalker will go in for the next year!
From Demonweb Pits to modrons to adventurous paths through the Abyss, the planes are making a comeback and Planewalker is there to meet all your planar needs! Find out about the latest happenings of the past year, as well as what's yet to come from the premiere Planescape fan site.
Planewalker.com, the premiere Planescape fan site, invites you to help us create plot lines, story arcs, and module ideas to continue the Planescape setting with Planewalker downloads. Bring your brain.
Adaptive GMing - "You said you want to talk to the trees?!"
Description:
Have you ever had your players throw you the ultimate curveball? You are not alone. Learn how to be an adaptive GM. See how to balance all your hard work with allowing for just about anything. From setting up the campaign to on-the-fly rules. The talk is centered around d20, but the ideas can apply anywhere.
As the GM, it is our job to make the RPGs enjoyable. Whether it is creating unique monsters and items, working in each character into the plot, or having personalized dream sequences, it is possible to make it an immersive experience players will remember. Players are welcome too. Learn how to get more out of gaming by getting "inside" your character.