Teaching computer programming through tabletop games is a research-backed best practice approach for both students and teachers. Come learn about great resources for starting a coding program.
Retailers: Talking about Games with Parents/Teachers
Summary:
Selling a game to a gamer is easy, but how can you better communicate with teachers and parents? Learn how to talk about learning gains, classroom connections, and more from a school administrator.
High School Subjects - Using Great Games in Your Classroom or Library
Summary:
Come learn from the experts about games that directly align to high school courses.
Description:
For more than 10 years, the Genesee Valley (NY) Game Library has supported classrooms with great games, lesson plans, and best practice for teaching with and designing games. Come learn from the experts about games that directly align to high school courses. You will leave this session with a resource list, example lesson plans, and tips for implementation including a handout for administrators and parents about how games and game design bring high school course content to life for students.
Christopher Harris, international speaker on games and learning, shares ideas for connecting play, games, and reading using a series of books designed in a partnership with HABA games.
Description:
Christopher Harris, international speaker on games and learning with more than a decade of experience running a regional game library for K-12 schools, shares ideas for connecting play, games, and reading using a series of books designed in a partnership with HABA games. The books, intended for PreK-2nd grade, pair fiction and non-fiction with selected games from HABA to create thematic units for learning. Perfect for preschools, home schools, and primary classrooms, these books and games encourage young learners to connect with reading by bringing games to life in stories with matching characters and artwork.
Sixth through Eighth Grade - Using Great Games in Your Classroom or Library
Summary:
Come learn from the experts about games that best fit into the subject areas covered in sixth through eighth grade classrooms.
Description:
For more than 10 years, the Genesee Valley (NY) Game Library has supported classrooms with great games, lesson plans, and best practice for teaching with and designing games. Come learn from the experts about games that best fit into the subject areas covered in sixth through eighth grade classrooms. You will leave this session with a resource list, example lesson plans, and tips for implementation including a handout for administrators and parents about the use of games and game design for learning.
Gaming & Literacy - fiction and non-fiction pairings with games
Summary:
Christopher Harris from Play Play Learn shares the a new series of fiction and non-fiction picture books paired with HABA games as a full literacy package for early childhood education.
Teaching Through Games: Curriculum Resources for Play Based Learning
Summary:
Discover how to use the games you already play as powerful tools for teaching and learning with the author of a new series of books on Teaching Through Games. Perfect for teachers and home school.
Description:
Discover how to use the games you already play as powerful tools for teaching and learning with the author of a new series of books on Teaching Through Games. The first books in the series cover history, science, computer programming, and financial literacy at the middle/high level. Experience instructional examples and walk away with lesson plans for using award winning games straight off the trade floor of GenCon. Also get a sneak peak at upcoming resources for elementary level learners.
Teaching Through Games: Gaming in the Classroom or Library
Summary:
Learn how to leverage great games from the GenCon trade floor as teaching tools in your library or classroom from gaming expert Christopher Harris, author of Teaching Through Games book series.
Learn how to leverage great games from the Gen Con trade floor as teaching tools with a focus on homeschools from gaming expert Christopher Harris, author of Teaching Through Games book series.