They say history is written by the winners, but powerful alien artifacts are found in the arctic ice that will allow history to be re-shaped to the controller's design. Heroes will face villains in a fight to protect status quo or re-shape history to their own image. Choose from over 40 Marvel characters to build your team. Will the heroes allow either Dr. Doom, Apocalypse or the Mandarin to alter the face of history?
The Sixth Sun Part III: Aztec myth says the gods created four worlds or "suns" that were each destroyed. Now is the time for the Sixth sun to rise. After fighting mystical Aztec warriors in San Antonio and fending off large spider hordes in the Apache lands, known as "the Suffering", the posse has finally reached Monterrey, Mexico where they must now survive negotiations with Gen. Santa Anna.
The Justice League are sent to investigate the appearance of a device in southern France. The device is putting out large amounts of energy that has already destroyed a 3 mile radius of forest and continues to expand. These energies are allowing an extra-dimensional rupture that will provide entrance for an other-dimensional young female who pleads for sanctuary and the beings who hunt her that claim she is destined to destroy their world.
The year is 1602 and hand-picked by Solomon Kane are a new group of "Wanderers". They have been chosen to investigate the rumors of strange deaths of villagers and mutilated livestock within a hamlet in Wallachia. Rumors abound about a mysterious sect of monks that are bringing back to the area, from Istanbul, the decapitated head of the region's former prince, Vlad Teppes. The prince is said to be cursed and destined to walk the earth again.
The Sixth Sun posse is back. After dealing with Gen. Santa Anna and the zombies down in Mexico, the group is now seeking Baron LaCroix to be rewarded. The Baron wants to meet in the City of Lost Angels where he is buying up large tracts of land for his railroad. Joshua Lumme owns most of that land and wont sell unless his daughter, who joined the mysterious 'Church of New Beginnings', is returned. The Baron offers to double the posse's reward.
Two teams of superheroes from neighboring dimensions square off. A mistake made by one of the team's members results in a world threatening event being unleashed on the other team's earth. Only the sacrifice of the offending member will solve the problem. However, her teammates wont surrender her that easily. Villains from each Earth have their own agendas. Two game groups that met at Gen Con have their teams face off for the first time.
Last year a group met in Wallachia to investigate the disappearances of villagers. They learned of mysterious monks luring young women away. They sought out a hermit monk and there they found evidence of vampirism. They also found items once owned by Vlad (the Impaler) Tepes. At the ruins of Vlad's old keep they fought their way past large wolves to learn of an underground entrance. This year they enter to put a stop to the evil that lurks here.
The Galactic Alliance of Planets was created for mutual peace and prosperity. This alliance was divided into sectors and guarded by super powered beings. The least respected of these was Earth sector, guarded by a team known as Earthwatch. While other guardians are off facing severe threats to the Alliance, Earthwatch is assigned to quell an uprising of workers on a mining planet. However, things are rarely as simple as they seem with this team.
The Sixth Sun Posse is back! Last year they helped Baron LaCroix gain favor with a wealthy landowner by saving his daughter from a strange cult. This year the Baron agreed to sponsor a high stakes poker tournament. While this gala event entices unique and colorful individuals within the poker elite to come play, backroom power deals are being conducted by the rich and powerful. Who will come out on top amidst all these dark dealings?