Journey into the rugged and dark wilderness of the Iron Kingdoms with your small team of war-torn mercenaries. Will you survive to complete your contract before you are torn apart by the warring factions found in the Thornwood forest? A mid-level wilderness adventure set in the award-winning Iron Kingdoms. Miniatures and characters provided, but bring your dice and a pair of good boots.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.
Join the Privateer Press creative staff for a look at our upcoming products in the award-winning Iron Kingdoms role-playing line. Meet co-author of "Five Fingers - Port of Deceit" Doug Seacat, RPG line director Nathan Letsinger, and Creative Director Matt Wilson. Bring your questions for an open Q&A for the last half hour.
Join the staff of Privateer Press' No Quarter Magazine for an informal discussion about the magazine. Bring your questions and comments as we look over our first year and discuss our plans for the future.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the Iron Kingdom's setting unique in this short adventure designed for new players.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the Iron Kingdom's setting unique in this short adventure designed for new players.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the Iron Kingdom's setting unique in this short adventure designed for new players.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the Iron Kingdom's setting unique in this short adventure designed for new players.
Join the staff of Privateer Press for a one-hour seminar on the Iron Kingdoms setting for WARMACHINE and Full-Metal Fantasy role-playing. On hand will be Creative Director Matt Wilson, Liber Mechanika author Rob Baxter, and No Quarter Magazine's content manager John Cadice, to answer your questions about the Iron Kingdoms and the newly released Leber Mechanika.