For anyone interested in games in education. The focus will be on the teachers, but all are welcome! Unlike Trade Day, no presentations will be given. Let’s exchange ideas that lead to collaborations.
Description:
An informal hour for anyone interested in using games in education, at all levels. The focus will be on the teachers, but if you’re a designer in this field, welcome! Unlike Trade Day, no presentations will be given. Instead, we’ll run an icebreaker game, then use the time to chat and make contacts for future collaborations.
Turn Your Idea into a Game or Simulation With Game Theory & What’s Your Game Plan?
Summary:
Enhance instructional plans with the mechanics of popular board games. This class has more games, theory, & is kept at optimum size. For educators/presenters/trainers/game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, you will learn how to integrate non-digital educational games or training simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to actually talk to each other and explore your instructional problems in much greater depth.
Turn Your Idea into a Game or Simulation in Less than 30’ with Game Theory & What’s Your Game Plan?
Summary:
Attendees are broken up into design teams who quickly enhance an instructional plan with the mechanics of popular board games. For innovative educators, presenters, trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, this game teaches you how to integrate educational games into your classroom or workspace. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.