What's Your Game Plan?: Turning Teacher Lessons into Games
Summary:
Teachers are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Led by a professor from the City University of New York (CUNY).
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rule of conservation, there is usually a game plan that can help. This session provides a fun introduction to the principles of game-based learning and how to integrate them into your teaching. It also shows you that anyone who has designed a curriculum can also design a game!
Turn Your Idea into a Game or Simulation in Less than 30’ with Game Theory & What’s Your Game Plan?
Summary:
Attendees are broken up into design teams who quickly enhance an instructional plan with the mechanics of popular board games. For innovative educators, presenters, trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, this game teaches you how to integrate educational games into your classroom or workspace. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.
Turn Your Idea into a Game or Simulation With Game Theory & What’s Your Game Plan?
Summary:
Enhance instructional plans with the mechanics of popular board games. This class has more games, theory, & is kept at optimum size. For educators/presenters/trainers/game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, you will learn how to integrate non-digital educational games or training simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to actually talk to each other and explore your instructional problems in much greater depth.
For anyone interested in games in education. The focus will be on the teachers, but all are welcome! Unlike Trade Day, no presentations will be given. Let’s exchange ideas that lead to collaborations.
Description:
An informal hour for anyone interested in using games in education, at all levels. The focus will be on the teachers, but if you’re a designer in this field, welcome! Unlike Trade Day, no presentations will be given. Instead, we’ll run an icebreaker game, then use the time to chat and make contacts for future collaborations.
What's Your Game Plan?: Turning Teacher Lessons into Games
Summary:
Teachers are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Led by a professor from the City University of New York (CUNY).
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rule of conservation, there is usually a game plan that can help. This session provides a fun introduction to the principles of game-based learning and how to integrate them into your teaching. It also shows you that anyone who has designed a curriculum can also design a game!
Attendees are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. For innovative presenters, game designers, or educators.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, this game teaches you how to integrate educational games into your classroom. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.
Attendees are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. For innovative presenters, game designers, or educators.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, this game teaches you how to integrate educational games into your classroom. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.
Redesigning Board Games for Educational or Instructional Purposes
Summary:
We will play a well-designed game (e.g., Pandemic), study its core mechanics, then design a variant to teach an instructional objective. For educators, trainers, content designers, or game designers.
Description:
Are you a teacher, training manager, content designer or game designer? We’re going to play together a well-designed commercially-available board or card game (e.g. Pandemic, Carcassonne, Red7) for 45 minutes. Next, we will study reference cards I created that break down the core mechanics and explain how the game might be modified to teach any school or workplace instructional goal. Finally, you will pick such a goal, and spend 30 minutes designing in teams a new learning game inspired by the original game. By the time our session finishes, you will have found a thought-provoking and creative way to enhance your instruction. Designed by a professor of game-based learning pedagogy.
What’s Your Game Plan?: Turn Your Idea into a Game or Simulation in Under 30 Minutes (Full Class)
Summary:
Enhance instructional plans with the mechanics of popular board games. This full-featured class has more games, theory, & is kept at optimum size. For educators, trainers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm, your team is given a mission: to improve an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, workforce trainer, presenter, instructional designer, or even an actual game designer, you will learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to explore your instructional problems in much greater depth. Led by a professor from the City University of New York (CUNY).
What’s Your Game Plan?: Turn Your Idea into a Game or Simulation in under 30 Minutes (Basic Class)
Summary:
Hear game design theories, then quickly improve an instructional lesson with the mechanics of popular board games. For innovative educators, presenters, workforce trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm, your team is given a mission: to improve an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, workforce trainer, presenter, or instructional designer, you will learn how to integrate non-digital educational games or simulations into your classroom or workspace. If you’re a game designer—even a casual one!—you can generate ideas for a powerful new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning. Led by a professor from the City University of New York (CUNY).