The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. It’ll be good to get away from the sprawl for a while, right? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
3rd Edition. The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps you’ll get a chance to stomp some ganger heads in the process. Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
The year is 2057, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Mr. Johnson wants you to find a family heirloom that has been lost. Sounds simple, doesn't it? Character sheets and house rules changes will be provided.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.
The year is 2062, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Character sheets and house rules changes will be provided.