Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who abandoned the research installation? What technology did they leave behind? Salvage is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular Dungeon Crawl modified for CAV2. We run the CAV Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
This is an Escalating Tournament. 3 rounds: 1st(1500, exactly 2 sections, 1 Hour) 2nd(2400, 1 section from 1st must return, must include a secondary section, 75 minutes) 3rd(3K, must field entire 1st list, 90 minutes). All rounds will be 1 on 1 battles played on 4x4 tables. All army lists must be submitted ahead of time. Rules: 2nd Ed Core Rule Book and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
The facility in the lava tunnels is on shaky ground, crust that is. Can the defenders hold out for their reinforcements or will the invading hordes destroy the crust in their bid for possession? This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
The facility in the lava tunnels is on shaky ground, crust that is. Can the defenders hold out for their reinforcements or will the invading hordes destroy the crust in their bid for possession? This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
The facility in the lava tunnels is on shaky ground, crust that is. Can the defenders hold out for their reinforcements or will the invading hordes destroy the crust in their bid for possession? This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
The facility in the lava tunnels is on shaky ground, crust that is. Can the defenders hold out for their reinforcements or will the invading hordes destroy the crust in their bid for possession? This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Controlling the remote refinery will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
This is a CAV2 New Player Tournament designed for fresh recruits. 1500 points, no troop limits, timed rounds, 1 on 1 battles, Swiss pairing, no roster changes, Core rule book, published errata, CAV2 cards, no proxies (WYSIWYG), no paint required, assembled models required
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd Edition Core Rule Book and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd Edition Core Rule Book and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
This is an Escalating Tournament. 3 rounds: 1st(1750, exactly 2 troops, 1 Hour) 2nd(2225, 1 troop from 1st must return, must field 1 solo, 75 minutes) 3rd(3K, must field entire 1st list, 90 minutes). All rounds will be 1 on 1 battles play on 4x4 tables. All army lists must be submitted ahead of time. Rules: 2nd printing Core/Faction/RAGE Chronicles and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
This is a Warlord New Player Tournament designed for fresh recruits. 1750 Points (Starter Box + 1 Blister) timed rounds, Bounty Scenario, 1 on 1 battles, swiss pairing, no roster changes Core rule book, published errata, 07 datacards, no proxies, no paint required, assembled models required
Controlling the remote refinery at Coranest will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? Entry-level game designed to showcase this fast exciting game.
Controlling the remote refinery at Coranest will give your forces a leg up in this part of the galaxy. Do you have what it takes to seize control of the installation? Entry-level game designed to showcase this fast exciting game.