Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
Join a Royal Society expedition to the arctic to help Nikola Tesla study the aurora & see what adventure waits at the top of the world!
Description:
Brave the blinding white in the company of Nikola Tesla in this scenario for Clockwork: Dominion. You are part of a group of scientists and alchemists from the Royal Society who have set out with Mr. Tesla to examine the phenomenon of the Aurora Borealis and further his work on the wireless transmission of electricity. Your expedition into the unknown ice is sure to be dangerous, but you could be part of the team that helps unlock the free transmission of power for the whole world! No matter the hazards waiting on the ice, the risk is well worth it.
All play materials will be provided. Due to scenes of intense pulp peril this game is not intended for children.
Join a Royal Society expedition to the arctic to help Nikola Tesla study the aurora & see what adventure waits at the top of the world!
Description:
Brave the blinding white in the company of Nikola Tesla in this scenario for Clockwork: Dominion. You are part of a group of scientists and alchemists from the Royal Society who have set out with Mr. Tesla to examine the phenomenon of the Aurora Borealis and further his work on the wireless transmission of electricity. Your expedition into the unknown ice is sure to be dangerous, but you could be part of the team that helps unlock the free transmission of power for the whole world! No matter the hazards waiting on the ice, the risk is well worth it.
All play materials will be provided. Due to scenes of intense pulp peril this game is not intended for children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
The Pigalle district in Paris is a hotbed of wild nightlife, & the twin clubs Le Ciel & L'Enfer offer divine & devilish delights. Tonight, though, is stranger & more dire than anyone imagined.
Description:
Parisian nightlife has a reputation as wild, artistic, and near-scandalous. The twin clubs of Le Ciel - "Heaven" - and L'Enfer - "Hell" - have earned their reputation as the best exemplars of of all it has to offer. Whether it's a bearded and bawdy St. Peter proclaiming the sins of each would-be entrant through the pearly gates, or tempting devils offering guests a long list of vices in which to indulge, they offer a heady blend of theatrics and escape. Tonight they're packed, for a special act: Le Ciel proclaims that a "veritable succubus" will appear, while at L'Enfer, there is word a "fallen angel" will descend to seek relief from her boredom. The crowds are packing in to see such a rare spectacle, the staff is ready to put on the show of their lives, and none of them may be prepared for the events that are about to unfold and show them there is real danger afoot...
The Pigalle district in Paris is a hotbed of wild nightlife, & the twin clubs Le Ciel & L'Enfer offer divine & devilish delights. Tonight, though, is stranger & more dire than anyone imagined.
Description:
Parisian nightlife has a reputation as wild, artistic, and near-scandalous. The twin clubs of Le Ciel - "Heaven" - and L'Enfer - "Hell" - have earned their reputation as the best exemplars of of all it has to offer. Whether it's a bearded and bawdy St. Peter proclaiming the sins of each would-be entrant through the pearly gates, or tempting devils offering guests a long list of vices in which to indulge, they offer a heady blend of theatrics and escape. Tonight they're packed, for a special act: Le Ciel proclaims that a "veritable succubus" will appear, while at L'Enfer, there is word a "fallen angel" will descend to seek relief from her boredom. The crowds are packing in to see such a rare spectacle, the staff is ready to put on the show of their lives, and none of them may be prepared for the events that are about to unfold and show them there is real danger afoot...
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
Play as members of a Royal Society-backed expedition to the Arctic to help Nikola Tesla in his research. Freezing cold & chilling surprises await!
Description:
The Royal Society is backing an Arctic expedition to assist Nikola Tesla in his exploration of the Aurora Borealis and its implications on the wireless transmission of electricity. You are among the essential crew, venturing out into the blinding white and into the history of exploration. Will your party members' technical, alchemical, and survival skills be enough to face the dangers and surprises that lie in wait in the ice and snow?
New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. All play materials will be provided. This game includes peril in a pulp adventure style and violent conflict, and may not be suitable for young children.
Play as members of a Royal Society-backed expedition to the Arctic to help Nikola Tesla in his research. Freezing cold & chilling surprises await!
Description:
The Royal Society is backing an Arctic expedition to assist Nikola Tesla in his exploration of the Aurora Borealis and its implications on the wireless transmission of electricity. You are among the essential crew, venturing out into the blinding white and into the history of exploration. Will your party members' technical, alchemical, and survival skills be enough to face the dangers and surprises that lie in wait in the ice and snow? New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. All play materials will be provided. This game includes peril in a pulp adventure style and violent conflict, and may not be suitable for young children.
Play as members of a Royal Society-backed expedition to the Arctic to help Nikola Tesla in his research. Freezing cold & chilling surprises await!
Description:
The Royal Society is backing an Arctic expedition to assist Nikola Tesla in his exploration of the Aurora Borealis and its implications on the wireless transmission of electricity. You are among the essential crew, venturing out into the blinding white and into the history of exploration. Will your party members' technical, alchemical, and survival skills be enough to face the dangers and surprises that lie in wait in the ice and snow? New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. All play materials will be provided. This game includes peril in a pulp adventure style and violent conflict, and may not be suitable for young children.
Play as members of a Royal Society-backed expedition to the Arctic to help Nikola Tesla in his research. Freezing cold & chilling surprises await!
Description:
The Royal Society is backing an Arctic expedition to assist Nikola Tesla in his exploration of the Aurora Borealis and its implications on the wireless transmission of electricity. You are among the essential crew, venturing out into the blinding white and into the history of exploration. Will your party members' technical, alchemical, and survival skills be enough to face the dangers and surprises that lie in wait in the ice and snow? New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. All play materials will be provided. This game includes peril in a pulp adventure style and violent conflict, and may not be suitable for young children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - & if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - & if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - & if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself. New players without prior experience with the Clockwork: Dominion roleplaying game are welcome, though prior experience with the game system will be helpful. This game includes some elements of supernatural fright, peril, and violent conflict, and so is not suitable for young children.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, do the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and act decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A secluded manor in the Scottish Highlands hosts, an aging laird, his kin, & servants, all heavy with old resentments & untold secrets. A strange mist and a ghostly visitation threaten them all.
Description:
The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.
A secluded manor in the Scottish Highlands hosts, an aging laird, his kin, & servants, all heavy with old resentments & untold secrets. A strange mist and a ghostly visitation threaten them all.
Description:
The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.
A secluded manor in the Scottish Highlands hosts, an aging laird, his kin, & servants, all heavy with old resentments & untold secrets. A strange mist and a ghostly visitation threaten them all.
Description:
The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, and there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
The Egret races across the Atlantic in just 3 days: will that be enough time for you to accomplish what you must on this trip, or will you suffer for your failure when you arrive in London?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
The Royal Society is sponsoring an expedition to the Arctic for Mr. Tesla to study the aurora and you're part of the team. What will you brave in the quest for power?
Description:
A group of scientists and alchemists from the Royal Society have set out with Mr. Tesla to examine the phenomenon of the Aurora Borealis and further his work on the wireless transmission of electricity. The expedition will last throughout the Spring, and they will join the tiny handful of those who have ever attempted a stay in the Arctic for so long. Who knows what wonders and dangers they will find on the ice? These brave explorers have the respect and admiration of the whole British people, and we wish them well as they venture into the unknown in the name of discovery.
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Each passenger on the airship Egret has their own goals to accomplish. In the face of a fateful incident, can you come together and triumph, or will your differences be your undoing?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? This adventure takes full advantage of the unique mechanics for both social and physical conflict in this game of Victorian World of Gothic Horror.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
Follow Nikola Tesla to the North Pole to test his theories on wireless electricity. All of Britain waits, hoping this new invention will change the world, but Britain is not the only power at play.
Description:
The brilliant Nikola Tesla has devised plans for a machine that could broadcast power freely – possibly throughout the world. Thus, the British Royal Society has funded an expedition to the Arctic, where Tesla hopes to harness the unique properties of the pole to test his theories. Play as the inventors, alchemists, sailors, and socialites that are accompanying Mr. Tesla on the expedition - but the northern lights are not the only things that await you there. Explore the wonders of technology and alchemy in this brand new scenario of Victorian World of Gothic Horror. This is a great opportunity to check out the unique, story-focused mechanics and fluid conflict system with the game's creators before the general release.
"Idle Hands" is an introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters investigate a gang of bodysnatchers in the vaults beneath 19th century Edinburgh.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. Idle Hands drops a team of capable but unsuspecting Edinburgh police officers and civilians into the machinations of a group of outlaws playing with dangerous supernatural powers.
"Idle Hands" is an introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters investigate a gang of bodysnatchers in the vaults beneath 19th century Edinburgh.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. Idle Hands drops a team of capable but unsuspecting Edinburgh police officers and civilians into the machinations of a group of outlaws playing with dangerous supernatural powers.
"Idle Hands" is an introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters investigate a gang of bodysnatchers in the vaults beneath 19th century Edinburgh.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. Idle Hands drops a team of capable but unsuspecting Edinburgh police officers and civilians into the machinations of a group of outlaws playing with dangerous supernatural powers.