Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city, and the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it. This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city. Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, and find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him. Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside and stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
In a lonely highland estate, amateur occultists find themselves caught in a web of supernatural machinations. The impact of how - or if - they manage to survive will echo for many years to come.
Description:
On a secluded estate in the Highlands of Scotland, a team of amateur occultists become caught up in the machinations of visionary sorcerers and capricious wyldling lords. What begins as an exciting opportunity to glimpse a realm beyond the mortal world of the Clockwork becomes instead a nightmare encounter with madness and unmaking. This unfortunate group of well-meaning hobbyists must do everything in their power to rise to the challenge in the face of a catastrophe that threatens the very fabric of reality itself.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.