Star Wars Miniatures 225 Point Faction Pure Tournament
Summary:
Create a faction pure squad that is 225 points or less to battle it out. Restricted Map list.
Description:
Build in your favorite faction (fringe is not allowed unless it is an all-fringe squad). Characters with affinity will be allowed in whichever factions they can legally be in.
Each round your squad point level increases (100,150,200,350) by adding at most 3 characters per round. Restricted Map list
Description:
Start with a squad with a maximum point level of 100 (no minimum). After each round, add up to 3 characters to your existing squad and stay under the next point level. Point levels are 100, 150, 200, 350
Star Wars Miniatures Light Side Vs Dark Side 225pts
Summary:
Bring a 225 point light OR dark side squad. Restricted map list.
Description:
Light Side: Rebel, Republic, New Republic, Old Republic, All Fringe Dark Side: imperial, Sith, Separatists, Mandos, Vong Fringe can be in any squad, but all fringe is Light Side.
Relive the opening of Revenge of the Sith. Can the Republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters, & Droid Fighters clash over Coruscant.
Relive the opening of Revenge of the Sith. Can the Republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters, & Droid Fighters clash over Coruscant.
Relive the opening of Revenge of the Sith. Can the Republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters, & Droid Fighters clash over Coruscant.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Your team must track down an Imperial scientist whose work will allow the destruction of all that you are fighting for.
Description:
You are part of a group of skilled Rebel recruits en route to a rebel base but your transport is waylaid. After discovering information from an Imperial plot, your group must put aside their original destination to track down a scientist employed by the Empire whose work will allow the destruction of all that you are fighting for.
Your team must track down an Imperial scientist whose work will allow the destruction of all that you are fighting for.
Description:
You are part of a group of skilled Rebel recruits en route to a rebel base but your transport is waylaid. After discovering information from an Imperial plot, your group must put aside their original destination to track down a scientist employed by the Empire whose work will allow the destruction of all that you are fighting for.
Each player starts with a hero and can find weapons and items along the way to help them survive. Prizes to the player who scores the most points and the player who is the last one alive.
Each player starts with a hero and can find weapons and items along the way to help them survive. Prizes to the player who scores the most points and the player who is the last one alive.
Get a top squad from the 2013 Gencon Championships and see if you can pilot it to the win.
Description:
2013 was the first time 7 different factions made the top 8. In this tournament you will randomly receive a squad that either made the Top 8 or just missed, and you can pilot it to see if you can do better than the original squad did. Was it the squad? Or the player?
Each player must bring three 2-man (100 pts or less) squads & will have 1 team in play at a time.
Description:
Each 2-character team is 100 pts or less and has NO faction restrictions. Only 1 version of a Unique character may be used throughout all 3 squads. If squad 1 has Boba Fett, then squad 2 and 3 cannot. All games are played in the Rattatak Arena and players do not need to bring a map. There will be some pieces available to use for players who come without pieces.
Each Player brings 3 small or medium based characters totalling 150 pts or less following faction rules. Standard map list.
Description:
3 characters. 150 pts or less. Follow normal faction rules. Larges, Huges, Epics not allowed. Any ability/commander effect/etc that effects initiative does NOT work. Players move 1 character at a time.
Use 2 boosters of customized miniatures (14 in total) from The High Ground virtual set to construct a 150 pt. squad. Standard map list. 4 rounds of Swiss.
Description:
Each player will receive 14 individually customized miniatures to represent characters from the The High Ground virtual set that will release at Gen Con 2018. Players will then construct a 150 pt. squad. Top Finishers will draft from a complete set of The High Ground customized miniatures.
Aberick the Hutt pays well for pets. Of course, being a Hutt, what he considers pets are rare, lethal beasts of destruction. The score of a lifetime waits, if you live long enough to deliver. What will he want from your team: Rancor? Acklay? Rathtar? Wampa? Krayt Dragon? Do you have what it takes to take down the prize before it takes you?
Aberick the Hutt pays well for pets. Of course, being a Hutt, what he considers pets are rare, lethal beasts of destruction. The score of a lifetime waits, if you live long enough to deliver. What will he want from your team: Rancor? Acklay? Rathtar? Wampa? Krayt Dragon? Do you have what it takes to take down the prize before it takes you?
Aberick the Hutt pays well for pets. Of course, being a Hutt, what he considers pets are rare, lethal beasts of destruction. The score of a lifetime waits, if you live long enough to deliver. What will he want from your team: Rancor? Acklay? Rathtar? Wampa? Krayt Dragon? Do you have what it takes to take down the prize before it takes you?
Aberick the Hutt pays well for pets. Of course, being a Hutt, what he considers pets are rare, lethal beasts of destruction. The score of a lifetime waits, if you live long enough to deliver. What will he want from your team: Rancor? Acklay? Rathtar? Wampa? Krayt Dragon? Do you have what it takes to take down the prize before it takes you?
Star Wars & Twisted Metal have a baby. Take control of 1 of 12 different characters from the Star Wars Universe & their specialized vehicles & fight for victory in the ruins of Taris.
Description:
Remember that great PlayStation 1 game Star Wars: Master of Teras Kasi? Don't worry, no one does because it was not a great game. But do you know what was a great PS1 game? Twisted Metal!!! Ok, technically there was Star Wars: Demolition but that was a Dreamcast port. So what would happen if Star Wars and Twisted Metal had a baby? You would get Twisted Star Wars Black. Take control of 1 of 12 different characters from the Star Wars Universe and their specialized vehicles and fight for victory in the ruins of Taris. Each character has his/her/its own special abilities, with each vehicle having its own unique characteristics. Fight in three 1-hour rounds of vehicle combat where in each round you control a different character. After the end of everything, the player with the most points wins it all. Do you think you have what it takes to win?
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Restrictions: no bomb upgrades and no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Fly under a faction flag and see if your faction rules the day.
Description:
Players will be split into the 5 factions with up to 3 players flying under a faction's flag. Great opportunity to team up with a friend or two for all the glory. Factions will be balanced based on attendance.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Relive the opening of Return of the Sith. Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Relive the opening of Revenge of the Sith. Can the Republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Relive the opening of Return of the Sith. Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.