Prepare to release the evil within. Join Sick & Twisted Productions for a Freak Legion: Fomori LARP set in modern day Philadelphia. Betray, connive and backstab your way to the top of Pentex's corporate ladder. Wreak havoc as you battle werewolves and anyone else who opposes Pentex's goals. Those with weak stomachs need not apply; this game is for mature players only! ID will be required.
Prepare to release the evil within. Join Sick & Twisted Productions for a Freak Legion: Fomori LARP set in modern day Philadelphia. Betray, connive and backstab your way to the top of Pentex's corporate ladder. Wreak havoc as you battle werewolves and anyone else who opposes Pentex's goals. Those with weak stomachs need not apply; this game is for mature players only! ID will be required.
In the USA, the Camarilla has risen again and dominates Kindred society. Europe, the Covenants’ homeland, is starting to see signs of this power. As each Covenant prepares for the coming wave, the first Cam scouts arrive from overseas. What will these scouts bring to European Kindred? A new way of life, or a rebellion to be quelled? Join us in Venice to help write the end of this Sick & Twisted tale of Covenants at odds in The Voice of Treason.
In the USA, the Camarilla has risen again and dominates Kindred society. Europe, the Covenants’ homeland, is starting to see signs of this power. As each Covenant prepares for the coming wave, the first Cam scouts arrive from overseas. What will these scouts bring to European Kindred? A new way of life, or a rebellion to be quelled? Join us in Venice to help write the end of this Sick & Twisted tale of Covenants at odds in The Voice of Treason.
In the USA, the Camarilla has risen again and dominates Kindred society. Europe, the Covenants’ homeland, is starting to see signs of this power. As each Covenant prepares for the coming wave, the first Cam scouts arrive from overseas. What will these scouts bring to European Kindred? A new way of life, or a rebellion to be quelled? Join us in Venice to help write the end of this Sick & Twisted tale of Covenants at odds in The Voice of Treason.