Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.
Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.
Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.
Each side must bring a 1,500pt. army, 1 for both Axis & Allies. Each side may have up to 3 players. No mixed armies of allies & axis units per side.
Description:
Army rules: 10 like units limit including obstacles. NO platoons or single nation bonus. Revised (updated cards) required. If a card has been revised (has a service bar), only the latest version of that card may be used. Stacking: Only 3 units per hex per army. Only one of these six units can be a vehicle. Stacking limit applies at the end of each unit’s movement. There is no over stacking. In case of unloading causing an over stacked situation, the unloading unit displaces one hex into a non-enemy occupied hex. One (1) hero per every 250 points in an army. A minimum of 200 points of your 500 pts army shall be 5 units or less. (that means big, large tanks) Angels 20 aircraft is permitted. Used conversion chart p.37 of Angels 20 Rulebook.
Axis & Allies Naval Miniatures Sealed League Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.