All players that played in any SmoreySwamp Axis & Allies or non-AA Events have the chance to win cool prizes/games just for playing. Don't miss out. Must be present to claim prizes.
Join us for this 1914, WWI version of the classic game. 1 or 2 player teams. Bid for sides. Larry Harris Tournament Rules in effect. VC, capture 2 enemy capitals.
Join us for this 1914, WWI version of the classic game. 1 or 2 player teams. Bid for sides. Larry Harris Tournament Rules in effect. VC, capture 2 enemy capitals.
Join us for this 1914, WWI version of the classic game. 1 or 2 player teams. Bid for sides. Larry Harris Tournament Rules in effect. VC, capture 2 enemy capitals.
Join us for this 1914, WWI version of the classic game. 1 or 2 player teams. Bid for sides. Larry Harris Tournament Rules in effect. VC, capture 2 enemy capitals.
Join us for this Battle in the Pacific & see who will sink the Akagi or Yorktown first. Must bring your own 195 pt. Jpn & 175 pt. US fighters. CV's & Dive bombers will be provided.
Please join us for this fun and exciting Angels 20 Air Force Miniatures Tournament. Please bring 1 Axis 200 pt. & 1 Allied 200 pt. Squadrons or one will be provided. This is a Round Robin event.
This the a backdraw tourney for the main AA50 tourney. It is a Single Elimination Tourney for up to 2 player teams. Open Bid for sides. Most VC at end of regulation time wins. 1942 set up.
Join us for this large scale game that brings the Europe & Pacific 1940 2nd Ed games together. Up to 3 players/side. Winners advance to Semi-Finals on Saturday.
Join us for this large scale game that brings the Europe & Pacific 1940 2nd Ed games together. Up to 3 players/side. Winners advance to Semi-Finals on Saturday.
Top 4 teams advance to the SE rd of this large scale tournament that brings the Europe & Pacific 1940 2nd Ed games together. Up to 3 players/side. Winners advance to Finals on Sunday.
Join us for the large scale 1500 pts. per side AA Mini Battlefest. Up to 3 players/side. Must bring 500 pts. of Allied and Axis units. Player with most units killed on winning side wins.
Axis & Allies War At Sea Naval Miniatures Sealed League
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Axis & Allies War At Sea Naval Miniatures Sealed League
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Axis & Allies War At Sea Naval Miniatures Sealed League
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Axis & Allies War At Sea Naval Miniatures Sealed League Final
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Axis & Allies War At Sea Naval Miniatures Sealed League Semi-Final
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Axis & Allies War At Sea Naval Miniatures Sealed League Top 8
Summary:
Join us for the long running event. Each player will receive 1/2 a starter & 1 booster to build a 100 pt. Fleet. Add units to fleet after each game played. The Top 4 records play in SE playoff!
Join us for the large scale 750 pts. per side Battlefest. Up to 3 players/side. Must bring a min. of 250 pts. of Allied and Axis units. Player with most units killed on winning side wins.
Please bring 200pt. Axis & Allied Fleet each. Most VP at the end of the all 3 rds Wins. Detailed rules to be given at event.
Description:
This is a War at Sea Miniatures Tournament Event. Please bring your own 200pt. Fleets, 1 Axis Fleet and 1 Allied Fleet. Winner is player with most VP at the end of the all three rounds. Detailed rules to be given at event or online.
This is a War at Sea Miniatures Tournament Event. It is November, 1942 & the US Navy and JPN is struggling to keep the Marines on Guadalcanal supplied. Bring 1 Jpn Axis Fleet & 1 US Allied Fleet.
Description:
This is a War at Sea Miniatures Tournament Event. It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. Three rounds, each round will be approx. 60 min. long. Winner of the game will be the playe with the most victory points at end of game. 200pt. Fleet 1942 year limit on cards, Darkness rules in effect. Battleships and aircraft carriers not permitted. Bring 1 Japanese Axis Fleet build and 1 US Allied Fleet build. Detailed rules to be given at event or online.
Join us for the fun & exciting board game version of the popular D&D Forgotten Realms world.
Description:
Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.
Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Ever wanted to learn how to play Axis & Allies or do you just have 1 or 2 games under your belt & want to learn more? Join other novice level players in this fun & casual Axis & Allies event.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered if you have any.
Description:
Please join us for this casual game of Axis & Allies 1942 2nd Edition. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered if you have any.
Description:
Please join us for this casual game of Axis & Allies 1942 2nd Edition. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered if you have any.
Description:
Please join us for this casual game of Axis & Allies 1942 2nd Edition. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level, game may exceed 2 hour event duration.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered if you have any.
Description:
Please join us for this casual game of Axis & Allies 1942 2nd Edition. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level, game may exceed 2 hours.
1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game wins.
Description:
This is Round 3 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Round 2.
Description:
This is a 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Semi-Finals.
Description:
This is Round 2 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Final Round.
Description:
This is Round 3 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Exciting scenario where the US Escort their bombers over Berlin. See longer description for more details. 1-2 player teams per side.
Description:
Please bring 255 pts. of Axis planes (German planes only.) and 175 pts. of Allied planes. (min. of 2 US planes required.) 3: B-17 bombers will be provided. The game ends when either ALL three bombers are either shot down or ANY surviving bombers make it off the far map edge. Victory conditions, If two of the three bombers make it off the far map edge, the US wins. If two or three of the bombers are shot down, the Luftwaffe wins
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered regarding the basics of the game.
Description:
Please join us for this casual game of AA50. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level of players, game may exceed 2 hours.
Axis & Allies Anniversary Edition Backdraw Tournament Final
Summary:
Single elimination, 2 round mini-tournament. This event is not for advanced players. Bid for sides. Normal AA50 rules apply.
Description:
This is the backdraw tournament for anyone that lost in the main AA50 tournament event on Thursday and or anyone that might not be as experienced in the Anniversary game. If we end up getting more than 4 team/players, we would be able to play the final round on Sunday.
Single elimination, 2 round mini-tournament. This event is not for advanced players. Bid for sides. Normal AA50 rules apply.
Description:
This is the backdraw tournament for anyone that lost in the main AA50 tournament event on Thursday and or anyone that might not be as experienced in the Anniversary game. If we end up getting more than 4 team/players, we would be able to play the final round on Sunday.
Single Elimination, 2 Player Teams. Bid for Sides. Greg Smorey GM.
Description:
This is a 4 round Single Elimination (SE) tournament for one or two player teams. The tournament will start on Thursday. Depending on how many players we have and if you win, we will have 2 rounds on Thursday and a round on Friday morning. Possible Final is on Friday or Sunday morning. Games will last up to 6 hours. National Objectives and Tech will NOT be used. 1942 set up. Bid for sides. Most VC at the end of regulations wins. If tied, Most IPC's win.