A trick-taking card game in which players collect diamond crystals based on the suits they play. Winner receives a $500 shopping spree at the Stronghold booth!
Description:
What makes the game different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Whoever has the most points in Diamond Crystals at the end of the game wins! Players will play in 3 preliminary rounds; top scorers will advance to elimination play. The winner will receive the title of U.S. National Champion, a trophy and a $500 Shopping Spree at the Stronghold Games booth!
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
A trick-taking card game in which players collect diamond crystals using suit actions - by winning tricks or playing a suit other than the suit led.
Description:
What makes the game different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Learn how to play the game in preparation for the 2019 U.S. National Diamonds Championship (CGM19157749) Saturday at 5:00 PM.
Uses the "Fable Game System" and in addition to a stack of starting cards, each player receives a presorted stack of Fable cards. Change your card stack from game to game.
Description:
In addition to a stack of starting cards, each player receives a presorted stack of Fable cards. With these cards, you change your card stack from game to game. Continue to play, or reset and play the game again with the same or different groups. Includes an addictive solo campaign!
Uses the "Fable Game System" and in addition to a stack of starting cards, each player receives a presorted stack of Fable cards. Change your card stack from game to game.
Description:
In addition to a stack of starting cards, each player receives a presorted stack of Fable cards. With these cards, you change your card stack from game to game. Continue to play, or reset and play the game again with the same or different groups. Includes an addictive solo campaign!
Uses the "Fable Game System" and in addition to a stack of starting cards, each player receives a presorted stack of Fable cards. Change your card stack from game to game.
Description:
In addition to a stack of starting cards, each player receives a presorted stack of Fable cards. With these cards, you change your card stack from game to game. Continue to play, or reset and play the game again with the same or different groups. Includes an addictive solo campaign!