Get ready for the cheesiest adventure ever! Play this hilarious heist game and escape a botched job and pass your loot to unsuspecting pals. It's a cheesy chaos!
Description:
In the 2 to 4-player mode, the objective is to run away from a failed heist and empty your hands to other players. In each turn, the active player can take a drop, melt, cheese, or gobble action. Drop is to play a card of the same or higher number in the same color. Melt is to play a pair, three-of-a-kind, etc in the same color. Cheese is to play a straight of three or more cards in the same color. Gobble is to take a card from any stash to hand and then play any other card from hand to the player's stash. When a player is out of cards, all other players will take one more turn, and then the game ends. Players total their scores by adding two-points for each hand card and one-point for each card in the stash. The player with the least points wins the game.
Get ready for the cheesiest adventure ever! Play this hilarious heist game and escape a botched job and pass your loot to unsuspecting pals. It's a cheesy chaos!
Description:
1-2-3 Cheese is a cheese heist game for 1 to 4 players. In the 2 to 4-player mode, the objective is to run away from a failed heist and empty your hands to other players. In each turn, the active player can take a drop, melt, cheese, or gobble action. Drop is to play a card of the same or higher number in the same color. Melt is to play a pair, three-of-a-kind, etc in the same color. Cheese is to play a straight of three or more cards in the same color. Gobble is to take a card from any stash to hand and then play any other card from hand to the player's stash. When a player is out of cards, all other players will take one more turn, and then the game ends. Players total their scores by adding two-points for each hand card and one-point for each card in the stash. The player with the least points wins the game.
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A 2 to 5 cooperative deductive game in the search for the destructive cat & the accomplice.
Description:
In the game, players are children who are blamed for a shattered vase. The goal is to find out the cat broke the vase, where is the other half, how, & when, plus the accomplice cat. In their turn, players will collect cards from others to create sets & eliminate possible crime elements. When a number of sets are created, the game ends, & players will write their conclusions on the report. If the four main crime elements are discovered, players win the game. If fails, they will be grounded for at least two weeks. The game is paw. Are you ready to solve the meow-stery?
A 2 to 5 cooperative deductive game in the search for the destructive cat & the accomplice.
Description:
Cat Detective is a cooperative deduction game for 2 to 5 players. In the game, players are children who are blamed for a shattered vase. The goal is to find out the cat broke the vase, where is the other half, how, & when, plus the accomplice cat. In their turn, players will collect cards from others to create sets & eliminate possible crime elements. When a number of sets are created, the game ends, & players will write their conclusions on the report. If the four main crime elements are discovered, players win the game. If fails, they will be grounded for at least two weeks. The game is paw. Are you ready to solve the meow-stery?
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll &draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A 1 to 6 player roll & draw constellation game. The goal is to create constellations, attract alien visitors, & discover wormholes.
Description:
In the game, players will create two constellations (three in a solo game). In the turn, the active player will choose a blue die & roll it with the rest of the non-blue dice. Then, the active player chooses three dice to draw & creates a constellation. Other players will choose a type from the rest of the three other dice to draw & create their own constellation. When a player completes their constellations, the game will end when the last player finishes their final turn. Players score points based on the constellations created, the number of alien visits, & wormholes discovered. The player with the most points wins the game.
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers. Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers. Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers. Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers. Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
A roll-and-write sudoku game. In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers.
Description:
In the game, players take turns to roll four dice and all players simultaneously write the numbers on their sudoku puzzle papers. Similar to traditional Sudoku, players should avoid putting the same number into the same row or column in their puzzle, or they will get minus points! The game ends when players fill in all the spaces in the puzzle. The player with the highest points wins the game. Comes with four different sudoku puzzles (themed with four seasons of Kyoto) at three different difficulty levels, so that you can enjoy this game with a variety of gaming groups. This game is currently available to back on Kickstarter!
Trick-taking game in which players are French pâtissiers preparing Macaron gift baskets for the royal family and guests.
Description:
In every game, a number of rounds will be played, and each round ends when 13 tricks are played or a player has prepared 8 or more baskets. Players will receive victory points at the end of the round based on the number of baskets prepared. When a player has received 10 or more victory points at the end of a round, the game ends. The player with the most victory points wins the game. In case of a tie, players share the victory.
Trick-taking game in which players are French pâtissiers preparing Macaron gift baskets for the royal family and guests.
Description:
In every game, a number of rounds will be played, and each round ends when 13 tricks are played or a player has prepared 8 or more baskets. Players will receive victory points at the end of the round based on the number of baskets prepared. When a player has received 10 or more victory points at the end of a round, the game ends. The player with the most victory points wins the game. In case of a tie, players share the victory.
Abstract strategy game based on the Warring States era in ancient China
Description:
Semi-cooperative abstract strategy game based on the Warring States era in ancient China. In the game, players advance units of any alliance using majority rule from Hangu Pass to Xianyang, capital of Qin, then to the Throne. The primary goal of Jin and Zong alliances is to strategically advance units in their alliances and slowly and selfishly advancing at least one of their units into the Throne. After all, only one player can become the emperor of China. As for Qin, it needs to strategically balance its enemy forces and use their conflicts to benefit his advancement. When the game ends, the Lord who has at least one unit in the Throne and the highest victory point wins the game and becomes the new emperor of China.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.
A battle/fighting DBG. Each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.