The Dungeon was first established in the Winter and Spring of 1970-71 and it grew from there... The first six levels of encounters were prepared for the last two years for convention games, and set up along 'Official' D&D lines. The last (7th - 9th & tunnel Cavern system) are the originals used in our game.' (Dave Arneson, 1977) Experience the first-ever dungeon using a mix of OD&D and Arnesonian house rules in which melee is fast and furious!
It seems like everywhere you hear about the 'OSR' or 'old school gaming'. A retroclone won an ENnie last year and a proliferation of small publishers, bloggers and hobbyists are going back to the original editions. What's it all about? Come join in a panel discussion of the 'Old School Renaissance' and what it means for the rest of the RPG industry. Presented by the Traditional Adventure Roleplaying Game Association.
You are the Captains of the Crossed Swords, and your might, mutations, and wits have conquered all the lands you know. But you’ve long suspected that there are many other lands layered above and below, and heretics say that your world is truly a vast ship traveling from one sphere to another. What new conquests await? Play TSR’s original science fantasy RPG with a GM who’s been described as “welcoming and personable... droll and diabolical”.
You are the Captains of the Crossed Swords, and your might, mutations, and wits have conquered all the lands you know. But you’ve long suspected that there are many other lands layered above and below, and heretics say that your world is truly a vast ship traveling from one sphere to another. What new conquests await? Play TSR’s original science fantasy RPG with a GM who’s been described as “welcoming and personable... droll and diabolical”.