Ancient channels run through the land and air, Dragon Lines of mana used as roads and power-source both to mages throughout history. However, they are as much boon as bane, and when the Seers of the Throne begin to manipulate the flow in your Cabal's town, nothing good can come of it.
A harrowing journey into the Underworld worthy of Orpheus and Eurydice in which a lord and a lady of death are caught up in an eternal macabre dance, one to whom you must plead for your freedom... just don't look back.
Long ago, the philosopher Plato saw Atlantis. It's towering spires, wondrous technology, and advanced culture. Atlantis grew too powerful, too corrupt. and sank into the ocean in a single day and night of misfortune. What if the mystical land Plato saw, was not of his time? What if Plato saw the future?
Your Krewe has just finished recuperating after bringing down the TBHK and stopping their evil plan. The artifacts have been boxed up and just when you thought that you could relax there was a break in. Only one thing was taken... The Black Book of the Long Night. Since that night the local ghosts have been slipping into madness. Now they are starting to haunt... who or what is behind this?
Your aunt has asked for your help. It seems that a cousin has been spending far too much time over the several nights. And her behavior has changed. Last night she did not come home. Your kin has asked that you talk to her and get to the bottom of things.
You and your former college buddies meet up one more time to try and relive the old days before mortgages, kids, and nagging spouses. As the night winds down you all hit up your favorite all-night diner, but your night is far from over when an unexpected guest crashes into the diner and sets off a chain of unimaginable events. Join your pals in trying to uncover the dark secrets your Alma Mater holds in this thrilling game of modern horror.
The vampires' hold on Detroit is weak from infighting, making it a perfect time to finally rid the city of them once and for all. The Malleus Maleficarum has sent in a specialized cell of Hunters to deal with the remaining leeches. Grab your stake and Rosary; it’s a bad night to be a vampire in the Motor city.
The Yyorvan Oil Company was very happy with the progress of it's new Atlantic Oil drill, which up until a few weeks ago was moving ahead of schedule. Then problems started. Hiccups at first, but now the crew is rambling about creatures that change shape and kill... if they haven't already vanished.
There’s an old brick house on Riverside Drive where they say even the leeches and wolves don’t go. So far your cell has decided to heed that warning and stay away. Now, however, whispers have begun in the slums and the alleys that an old horror has awoken. It's time to hunt the monster under the bed. Pregen characters available or bring your own 100 point Hunter.
Since Chad took that rock from the museum last year we've all been having hallucinations. The brass say it's just trauma exposure to the lupis form; that's crap and they know it...Something’s wrong. Bring your own 75 point Hunter or play a Pre-Gen.
Glitz and glamour surround the release of teen heartthrob Patrick Bain’s newest movie Dusk: a modern fairy tail of vampires and forbidden love. When some of the special effects seem a little too real, the Reeve of L.A. decides that his Hounds should head off to Tinsel town before the season's biggest premier becomes the world's biggest Masquerade breach.
I Know What You Did Last Friday the 13th on Elm Street
Description:
It's the summer of Senior year and what better way to celebrate your escape from the horrors of High school than a wild party at that creepy old house on Elm Street? No, I haven't heard of any strange happenings there. Why, have you?
Some people are born... wrong. Evil lives at their hearts, whispers in their ear. They are Possessed. Their every waking moment is spent resisting dark unnatural urges, made all the more difficult by the power they gain. Is salvation possible for those who bear the mark of the devil?
All in the name of revelry and the magic that is New Orleans during these times, the rules of the various masquerades are suspended, and it is all forgotten by the mundane at the end of the party. A tentative truce exists during Mardi Gras, but a supernatural war involving the Voodoun loas threatens the sanctity of Mardi Gras.
An ancient Aztec artifact is due to be shipped from Mexico to the States for display. Everyone wants it and all interested parties are looking for some couriers. Be warned though, the border between Mexico and the US is under heavy guard by more than just Homeland Security.
It seemed so harmless at the time, a cheerful heirloom Russian toy found in your grandmother's attic, unopened. One by one however, your kin began to fall into a deep sleep, their souls adrift in the Astral Realms. Can you rescue them and solve the Matryoshka's riddle?
Things just got too hot. Your territory was overwhelmed and you were forced to flee the city or die with the rest of the Forsaken, and for better or worse, you chose to retreat. You won't make it that easy for them, though... things have cooled a bit and it's time to take back what they took.
The Horzine Institute's reputation as a leader in cutting edge medical technology is starting to get a tad tarnished as more and more strange occurrences and missing persons are connected to the biotic powerhouse. Take the roles of a rag-tag group of investigators in London and uncover the bloody truth behind Horzine's late night activities.
The story begins with your motley waking up on a dark and stormy night on a dock in New Orleans. The gusty wind heralding the arriving of a hurricane still far out in the gulf... the problem is you have no idea why you’re here or how you got there.
One of the Seers of the Throne has turned rogue. Worse, he's stolen three artifacts and plans to turn them over to the Pentacle Mages. You and your Pylon must find him and bring them back... and that's only the beginning. See how the other side lives... try your hand at a Seer of the Throne.
You've known Mrs. Martha Johnson all your life. She taught your Sunday School, gives organ lessons, and her cookies always place every year at the county fair. But something from her past is about to make your present a nightmare.
The Adamantine Arrow Cabal charged with defending Kalamazoo has a pretty easy job... or so they thought. Something is about to happen that could endanger not only the local community, but Mages worldwide. It's up to them to stop it, if they can.
It's a dream come true. An insanely wealthy organization has given your cell everything they could ever want: weapons, vehicles, contacts and seemingly limitless resources. The only catch? You have to hunt every vampire you meet. Sounds too good to be true.
Infighting has been the name of the game for the Council of Twelve, a Lucifuce-run Conspiracy, for centuries. When the ward of one of the Regional leaders goes missing; your cell is pulled unwillingly into a web of darkness and deceit that stretches from the skyscrapers of Manhattan to the sacred halls of the Vatican.
The Academy of Occult Arts and Sciences, Year One - An Introductory Course in Metaphysics
Description:
Not everyone who Awakens is ready for the revelations that come with it; those who gain the Sight too young are gathered together by the Orders. However, not everything is so sanguine for those children, taken from their families and thrust into a world of monsters and magic.
The Baron, as in the loa, is quite upset that one of his favorite children has gone missing. He has asked you to help find her... preferably before he finds her in his realm.
The Vigil never ends, not even for the residents of Sunny Oaks Retirement Home. Between the rude orderlies, ungrateful relatives that never visit and mysterious murders, it's a wonder if these old timers will ever get a wink of sleep again.
You've heard of his tales, wild adventures and naughty stories spilling all the secrets of the True Fae. The renown Changeling writer Guy de Cerebro needs to escape his prison in Arcadia and asks for your Montley's help. Cerebro's quill has angered almost every True Fae in Arcadia, so his escape will not be easy.
This is the 4th year of this story! Brimstone's in the air, metaphorically speaking. Ever since that loci was uncovered last year things have started to just feel, electric. Its the calm before the storm, and its going to be a monster. Bring your own 150 point Forsaken or play a Pre-Gen.
Your Coterie has been asked to “retrieve” some information. It seems that a former key member of the kindred society kept a journal. In said journal is a list of dirty deeds... and who they were done for. Needless to say your shadowy employer wants the journal …before someone else finds it.
It's the final night of scoring for the elaborate centennial Puppet Play: an Invictus game of mortal manipulation. There’s at least one Kin who’ll stop at nothing to win, and he’s offering your coterie a fat reward if you help him. Just make sure you don’t get caught. Pregen characters available or bring your own 75 point Vampire.
The Freehold is all abuzz with talks of Josephina; they say she sings with the voice of an angel. While tickets are sold out, fortune has smile upon your Motley. See the Producer of the event has asked your Motley to look after Josephina wellbeing while she is in town. Bring your own 50 point Changeling, pre-generated Changelings available.
This year's lakeside family reunion was going as routinely: Uncle Dave inhaling his third helping of Aunt Jane's potato salad, and the little kids screaming bloody murder as they chased each other around the woods. That was until forces from beyond our world showed up and decided to have a little picnic of their own... on your very souls! Can you survive a horde of hungry demons looking to devour you and your family?
Elias has found the key and we're to retrieve it by any means necessary. The night of Ascension is upon us and all will bleed for us. Bring your own 100 point Vampire or play a Pre-Gen.
The local courts favor your motley for past services to the city. With favor comes power and influence, but it also tends to put you towards the front of the line when something important needs doing. With trouble brewing in the city, you all get that familiar feeling that something is going to ruin your downtime...
The Purified cleanse themselves with poison, seeking perfection in death and become something more than human: Immortal. Leaving the human condition behind rarely grants much peace of mind though, and often leads one into an entirely realm of unknown conflicts amongst bizarre beings.