Investigative Edwardian Gothic Horror Introductory Event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1907. The pre-generated characters given in the event fit the adventure the best; if they are not used, the players will need to supply their own role-playing reason for being there. (I-301)
Part 4 of the White Realm Series. 'Back to Russia? Rasputin must be up to something!' This is a Fellowship of the White Star Event for mid-level heroes set in Russian, 1907. Warning: this adventure is unusual for the campaign in that it does not focus primarily on investigation and may be more appropriate for combat characters. (A-307)
Fellowship members are asked to travel to Des Moines to look into a local agrarian problem. How could you possibly get in trouble in Iowa? A low level adventure set in the FotWS campaign year 1907, by David Nadolny. (B-201)
Famine has come to the Breadbasket of the World. The Fellowship send you to the heartland of America to protect the legendary amber waves of grain. This is a Fellowship of the White Star event for low level heroes set in 1907, by Jonah Bowen. This is part 1 of a three-part series. (A-301)
The Fellowship has a unique opportunity in Sweden. Gather your forces and practice your subterfuge as you need to acquire and smuggle a powerful artifact safely out of the country. This is a Fellowship of the White Star event for mid-level heroes set in 1907, by Timothy Travis. This is part 1 of a three-part series.
In gratitude for your tireless service, the Fellowship sends you on a cruise so you can regain your equilibrium. But will your curiosity get in the way of true relaxation? A Fellowship of the White Star adventure set in Earth, 1907, by Brian Martin. (B-301)
The mining union may be going too far in Montana. The Knights of Labor has asked the Fellowship to help investigate recent accidents as they suspect a supernatural influence. This Fellowship of the White Star event is for low-level heroes and is set in 1907, by Brian Martin. We recommend but do not require that you play part 2 after part 1 and before part 3.