A game about being understood. A silent live-action game about play & the birth of a language in modern times. Based on the true story of Nicaraguan Sign Language.
A game about being understood. A silent live-action game about play & the birth of a language in modern times. Based on the true story of Nicaraguan Sign Language.
The greatest stories we want to tell in games are usually not our own. How can we help students tell these stories appropriately & respectfully, especially when dealing with sensitive topics?
As one of the fundamental things our brains are hard-wired for, language in games can be fun & enriching for players. Why are languages fun to play with, & how can we better use them in design?