This is a playtest of NETLAND, a new RPG where you play script kiddies (wannabe hackers) in a near future Internet. You and the other players duel with software, slip past firewalls, and download trojans onto unsuspecting computers. In this job, you’re hired by a shadowy US agent to hack into a European science network and copy over a report on GM beef — but things are not that simple. What’s the real job? And can you trust the other players?
This is a playtest of NETLAND, a new RPG where you play script kiddies (wannabe hackers) in a near future Internet. You and the other players duel with software, slip past firewalls, and download trojans onto unsuspecting computers. In this job, you’re hired by a shadowy US agent to hack into a European science network and copy over a report on GM beef - but things are not that simple. What’s the real job? And can you trust the other players?
The mission began with a simple question: How many Troubleshooters does it take to unclog a pipe? Then the hard questions began to emerge. Why are there so many mutants registering in CDV Sector? Why are the citizens there scared to death of Troubleshooters? (More than normal, that is.) And how fast do you need to run to avoid being torn apart by an angry mob?