It is said that those who fail to learn the lessons of history are doomed to repeat them. The Awakened have many stories that credit greater beings with the creation of something so vainglorious as a mage. Sometimes, however, history is not content to whisper wisdom from the past. While the Technocracy and the Traditions fight over paradigmatic-and often dogmatic- details of their shared magical condition, with the lives of the Sleeping
populace as a stomping ground, something that came before them all has been watching with interest and making plans for improvements. What are lives and avatars to the ultimate deus ex machina: Autochthon?
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? Second night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
Wolves--even werewolves--are fiercely territorial. They face threats from other supernaturals, other werewolves, and even humans. They survive by knowing the land and keeping the home turf advantage. What could be so potent as to make a large group of werewolves not only leave their territory, but work together, overcoming their mistrust of other predators?
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? Final night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? First night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
You've been awarded an all-expenses-paid trip to Northfield, Minnesota. Not a big tourist spot, but it's free and being billed as a "weekend of psychic investigation." You might see something interesting there. Or then again, it might just be some psychic hotline trying to get its name out there. Who knows? Oh well, at least it's free. (Players portray mortals in the World of Darkness.)
Step into the Second Age of Man and discover the high-action fantasy of Exalted. This introductory scenario puts you in the roles of Solar Exalted, the returned heroes of a once-great age. Wield your powerful Charms and return righteousness to Creation!
The Gauntlet is thickening in the city, and you know why. It's an Azlu, one of the inhuman Spider-Hosts, determined to seal off the spirit world from the physical realm. Your pack's locus is starting to feel the effects, and you have to take care of this predator, and quick. Now if you can only get to it without running into more trouble.... Pregenerated characters.
You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. An introductory game for Werewolf: The Forsaken, White Wolf's Storytelling Game of Savage Fury.
Mage: The Awakening Preview Tournament (round 1 of 3)
Description:
The world is sleeping. Time to wake up. Be the first to play the brand-new Mage: The Awakening, the third game in White Wolf's World of Darkness. (Two players from each session of round 1 will advance to the semi-final Friday at 6:00 pm.) All players will receive prizes.