On Friday, 12 teams consisting of 9 players each will enter the first round of the AD&D Open. Three of these teams will progress to the semi-finals in the afternoon. Only one of these teams will progress to the Finals on Sunday. Team results will be posted in the Game Registration Area. Molinaro Hall D-101 will be the meeting area for judges and players. Judges will escort players to playing areas.
On Friday 12 teams consisting of 9 players each will enter the first round of the AD&D Open. Three of these teams will progress to the semi-finals in the afternoon. Only one of these teams will progress to the Finals on Sunday. Team results will be posted in the Game Registration Area. Molinaro Hall D-101 will be the meeting area for judges and players. Judges will escort players to playing areas.
On Thursday 12 teams consisting of 9 players each will enter the first round of the AD&D Open. Three of these teams will progress to the semi-finals in the afternoon. Only one of these teams will progress to the Finals on Sunday. Team results posted in Game Registration Area. Molinaro Hall D-101 will be the meeting area for judges and players. Judges will escort players to playing areas. Entrance Fee: $1.00. Prizes: Winning Team will receive trophy plaques. All finalists will receive a Dungeon Module (TSR Hobbies).
On Thursday 12 teams consisting of 9 players each will enter the first round of the AD&D Open. Three of these teams will progress to the semi-finals in the afternoon. Only one of these teams will progress to the Finals on Sunday. Team results posted in Game Registration Area. Molinaro Hall D-101 will be the meeting area for judges and players. Judges will escort players to playing areas. Entrance Fee: $1.00. Prizes: Winning Team will receive trophy plaques. All finalists will receive a Dungeon Module (TSR Hobbies).
Lou Zocchi (Designer of Luftwaffe) gives a seminar and demonstration game on this extremely accurate World War II aircombat miniature game. If you are interested in World War II aircraft — especially fighters — this is for YOU.
The cloud giant thought he was safe from pursuit, once he was within the walls of his cloud castle, high above the ground. Now as he watched a small group of aerial riders approaching his castle he wasn’t so sure. An aerial fantasy miniature battle for 12 players.
This seminar is directed at dealers and potential dealers who are already in or about to move into boardgames. miniatures or role-playing games. Mark Kilbert Compleat Strategist of New York) will share his over 5 years experience with the nation’s largest store of its kind.
Chivalry & Sorcery has developed its own following over the years. Edward Simbalist will discuss why this is so and answer any questions about the game.
Most people don’t understand the great improvements in weapons that occurred during the American Civil War. Many units started the war with smooth bore muskets and ended it with rifles or even repeating rifles. This had an important effect on tactics and casualties. Actual firearms will be displayed.
TSR’s long-popular miniatures rules for the age of fighting sail, played the way they were meant to be played for maximum enjoyment and realism — one captain per ship.