The evil artifact of Zarys was accidentally found. As the last step toward its destruction began, the artifact was bathed in a purple beam of light from the old temple — and it vanished!
Of an entire exploratory fleet, only the Federation Starship Antigone was heard from again, and that was a distress call. You must find out what happened. Novice spacefarers welcome. Basic STAR FLEET BATTLES rules.
The safari ship Tanya never arrived at it’s destination. Missing are two well known archiologists and the Count Ibly. Can you find them or will you meet the same fate they did? TRAVELLER game rules.
The principality of Mantidea cordially invites all members of all galaxies to attend this conference on Schubel & Sons game STARMASTER. Bring your own materials.
You and a naviguesser will explore the Parkside area. No sweat; except that all your instructions will be given as though you are in the GAMMA WORLD game. Car & driver’s license required.
The party has heard rumors that the great Gem of Osiris has been found. In an effort to retrieve it, they enter a temple. Will they survive or die (as many others have)? AD&D game rules.
Imprisoned by Naghala, 2 parties of 6 adventurers must escape from a niche on another plane. Only 1 party can escape; only 1 character can live. AD&D game rules.
A newly-discovered mound is the center of discussion in the city of Trindium. A crack team of adventurers is assembled to discover the secrets and dangers that may be found. AD&D game rules.
British regulars are sent into a Pathan village to free a counsel’s daughter. Can they save her from the Pathan chief, or will they fail? COLONIAL WARFARE rules.
The Arch-demon, Azer-Flaam, has traveled to a dimension where his realm should not be. He is collecting slaves and souls to build his empire. Your mission is to stop him! AD&D game rules.
A pre-release sampling of AVALON HILL’s new role-playing game. The war between Technology and Magic threatens to alter the nature of reality. Characters will travel back in time to 1547 A.D. to strike a blow for your side.
Just when you thought it was safe to give up adventuring your greatest foe returns. Can a group of adventurers 30 yrs. out of practice stop the one enemy they could never defeat? D&D® Expert game rules.
A group of mismatched forest creatures strive to fulfill the last request of a dying cleric. Role-playing will be very different and restricted. AD&D game variant rules.
There is only one way for Osiris to save the status of his most favored worshipper. A small party must infiltrate a remote stronghold to resave Donin. AD&D game rules.
Players attempt to prove to the gods that they are worthy enough to co-exist with the immortals by seeking out and going through the testing grounds known as the Pentathaion. AD&D game rules.
You’re looking for an elf who’s not an elf and a man who’s not a man. Dangerous? No, of course not, just routine, the king’s advisor says with disturbing vagueness. AD&D game rules.
The Troll Wars rage! A party is sent to seek out the fabled Pipes. These magical pipes are said to have the power to sooth the spirits of even the most disturbed or evil creatures. AD&D game rules.
Three closed-mouthed, but seemingly desperate, nobles have persuaded a party of 4th-7th level characters to capture a young owlbear from an archipelago called The Aisle. AD&D game rules.
The ultimate test of thiefly skills and abilities in role playing, the 3rd annual Prince of Thieves competition is a BART sanctioned event. THIEVES GUILD game rules.
The time has come for dwarves to once again rule Moria. Durin’s descendents (11 dwarves) and a wizard have learned the secret. Based on J.R.R. Tolkien’s Trilogy. AD&D™ game rules.
Participants in this Road Rally must solve a riddle at each checkpoint before they can continue with the rally. This is an actual road rally — car and driver’s license required.
The main battle draws near. Supernatural allies are being called in on both sides. You must prevent the Goblin lord from joining the enemy. Follow the road to within his lair. BUSHIDO rules.
Annual social get-together will feature the 9th Annual Strategists’ Club Awards for creativity in gaming. The Agenda also includes comestibles and the traditional draught of levity.
This is a unique 2-part module consisting of a dungeon and a castle section. Two groups will advance from the dungeon caverns to the castle. AD&D™ game rules
In this sequal to the Cult of Telgar Re', you are the only ones among hundreds that can stop the rebirth of the most terrible cult on the face of this world. AD&D game rules.
Stranded on an unpopulated world with perishable cargo, the crew and passengers of the Drac Gallus must find the wreck of an ancient derelict for repair parts. TRAVELLER game rules.
The director of Clayorama brings you the Wind- Up War. Keys in hand, they set out on their quest for the great ERF. Can the litte spring wind-up things do it? Who knows? Home grown rules.
The creators of the B.D.M.B.E. bring you another AD&D game variant with miniatures. Players of level 6-12th will descend below the earth on an impossible task.
The USS Cambridge has been damaged and boarded by the enemy. Two teams fight for control of the ship in this miniatures science fiction battle. GAMMA WORLD & SPACE MARINES game rules combined.
A TOP SECRET® game in the style of more cloak and less dagger where the players must rely on their skills as a true spy and solve the case without any unnecessary violence.
An AD&D™ game thriller where you have been hired for a mission by a militaristic order of monks to retrieve some religious items from the tomb of an ancient monk.