“The Lost Valley” by John Rateliff. An artifact from the past hints at a hidden settlement where one should not exist. Low-level heroes. Members only. Standard XP.
"The Curse of Fire Mountain" by John Ireland. Big Chief Bagoomba has brought another curse upon his people, and he needs your help. Low-level Living Jungle heroes. Members only. Standard XP.
“Thunder Lizard” by Tom Prusa. Biannual contests of skill call you to the plains, where you confront the legend of the thunder lizard. Mid-level Living Jungle heroes. Members only. Standard XP.
"Ghost Story" by Joyce and Curtis Rauschenburger. Old Castle Winfield fell into the sea 500 years ago, but its legacy lives on. Members only, 3rd level and up. Triple XP.
“Votan’s Fire" by Death Warmed Over. An ancient god and a volcano figure too prominently in the lives of your clansmen. Why? Network clubs only. Standard XP.
“Seven More Parts” by Skip and Penny Williams. The Rod of Seven Parts has appeared and is causing havoc. So is the Queen of Chaos. You must solve these problems. Standard XP.
“The Winds of Change” by Cyndi and Brett Bakke. Sioux legends say that the sons of the wind founded the four directions. Can you claim this destiny? Members only, 7th level and up. Quintuple XP.
“Rats Forever” by Kevin Melka. Join the crew of RATS for their final adventure as they attempt to restore life to one of Greyhawk campaign's greatest legends—Tenser the Mage! Standard XP.
“Cry Little Sister” by Brandon G. Amancio. The death of a comrade leads to boring guard duty in a provincial town where strange occurrences catch you unawares. Standard XP.
Tired of tedious adventures? Experience Lankhmar, city of rogues, where wits, a glib tongue, and fast reflexes are better than a big sword. Interactive seminar—don't just talk, get in on the action!
Fafhrd & Gray Mouser are wanted, reward offered. See guard at Rogues Alley near Castle. Follow clues throughout show to discover the disguised rogues for prize.
Maybe we missed something. Something not in the plans .. . We're back again! Fight Xenomorphs and facehuggers on LV426 with Hicks and Hudson. This time it’s war!
An all-new scenario and an updated system, featuring a six-foot-long Star Destroyer and dozens of smaller ships. All miniatures provided—eight hours of action!
A five-foot-long Tyranid Hive Ship has crashed into an Imperial city. Players try to destroy the bugs before they swarm the city. Bring up to 500 pts. of non-Tyranid forces.
Warfare in 2085 using Sci-Fi supply’s 25mm Ogre macrotures. Defenders try to keep the Ogre from overrunning their command post. All miniatures provided.
One of the ARENA’S most popular battles, a full attack on a beautiful Eldar city. Players can bring forces of up to 500 pts. Many miniatures available.
Warhammer 40K and Space Marines played simultaneously. Each battle has an effect on the other. Bring miniatures in your choice of scale. Points depend on number of players.
Warhammer and Space Marine forces invade an Ork stronghold. Never underestimate the power of the Mekboys! Bring non-Ork armies up to 500 pts., epic or 25mm scale,
Follow-up to last year’s “Battle of Endor." Imperial Stormtroopers fight against Rebels and Jawas across the entire ARENA playing field. All figures provided.
The magic word will send you to the.gem. Our host has the word. The inventor has the gem. Advance to new adventures in semifinal & final. Three GMs for final.
One of the finest games ever made! A classic financial game of building hotel chains. Simple to learn but a challenge to master. Play at least 2 games in one slot.
A French squadron, pursued for six hours by the British, finds itself closing in on a lee shore. Will the French risk the shallow water or turn and fight?
Play god for one of nine ancient civilizations as they strive to develop their way into the Iron Age. A full game. Novices welcome. Bring a copy if you have one.
You managed to survive your spacefleet graduation exercise, and now your first assignment is to patrol for smugglers. Usually a very dull assignment. A MARKCON event
After the convention, you had enough adventure for weeks to come. I hope you have enough energy for one more. An adversary isn’t happy with how things are going.
For those who want to make a night of it, we’ve set aside an area for open gaming from midnight to 5:30 a.m. on Thursday, Friday, and Saturday nights. Bring a game and a friend
Politics, intrigue, and backstabbing meet fantasy role-playing. Join other adventurers in their quest to save or destroy the kingdom. Beginners welcome.
When a terrorist group threatens to blow up a national landmark every 48 hours, Challenge Inc. must rise to the occasion. But will this be their last challenge?