“The Lost Valley” by John Rateliff. An artifact from the past hints at a hidden settlement where one should not exist. Low-level heroes. Members only. Standard XP.
"The Curse of Fire Mountain" by John Ireland. Big Chief Bagoomba has brought another curse upon his people, and he needs your help. Low-level Living Jungle heroes. Members only. Standard XP.
“Thunder Lizard” by Tom Prusa. Biannual contests of skill call you to the plains, where you confront the legend of the thunder lizard. Mid-level Living Jungle heroes. Members only. Standard XP.
"Ghost Story" by Joyce and Curtis Rauschenburger. Old Castle Winfield fell into the sea 500 years ago, but its legacy lives on. Members only, 3rd level and up. Triple XP.
“Votan’s Fire" by Death Warmed Over. An ancient god and a volcano figure too prominently in the lives of your clansmen. Why? Network clubs only. Standard XP.
“Seven More Parts” by Skip and Penny Williams. The Rod of Seven Parts has appeared and is causing havoc. So is the Queen of Chaos. You must solve these problems. Standard XP.
“The Winds of Change” by Cyndi and Brett Bakke. Sioux legends say that the sons of the wind founded the four directions. Can you claim this destiny? Members only, 7th level and up. Quintuple XP.
“Rats Forever” by Kevin Melka. Join the crew of RATS for their final adventure as they attempt to restore life to one of Greyhawk campaign's greatest legends—Tenser the Mage! Standard XP.
“Cry Little Sister” by Brandon G. Amancio. The death of a comrade leads to boring guard duty in a provincial town where strange occurrences catch you unawares. Standard XP.
Tired of tedious adventures? Experience Lankhmar, city of rogues, where wits, a glib tongue, and fast reflexes are better than a big sword. Interactive seminar—don't just talk, get in on the action!