Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape.
Just when you think it's safe to go out on the streets again, you find them full of the walking dead. This fun game brings the world of zombie movies to the tabletop. Generics welcome but space limited due to construction. More at www.roguejudges.org.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Special convention scenario.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Special convention scenario.
The castle is nice, but lets face it the entertainment options are limited. Besides, the skeleton army seems to be growing. And, they are very intent on seeing that you leave. Maybe itâs time to see if the wise man was right. He said, âcollect the pages, find the underground altar, and say the words.â If only you could remember WHICH words...
You have one hour to make it through each section of town. The first one is pretty easy, but then it gets harder and eventually there are more people fighting for that precious spot on the helicopter. Can you be the one? Rules altered to accomodate the time frame. Special prize to the winner.
Some players will be the humans and some will be the zombies. You either want to get out of town or infect those trying to get out of town. You choose...
The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to survive until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least and your neighbors are no longer your friends.
The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to survive until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least and your neighbors are no longer your friends.
As the zombies slowly rise out of the cemetery in the center of your neighborhood, you need as much help as you can get. Maybe you can get to your car or a neighbor's car to help defend against the zombies. There's only so much ammo in your neighborhood after all.
Leonardo da Vinci, the greatest genius of any time, is missing. What sinister plot could be afoot, and can the Omegas he created, The Daring daVincis, thwart it and save their mentor? Pulp-style superheroes in an alternate Renaissance.
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
âThe Defense of Dufferâs Driftâ - Rules Taught
Description:
The Boer War is in full swing. Lt. Backsight Forethought has been left with a small detachment to guard Dufferâs Drift. In this game you play out Swindonâs classic military exercise. Generics welcome but space is limited.