This event will only happen if all Top 16 players agree to this time; otherwise, this event already happened! Winner of this event will earn a fully playable character card depicting them!
This scenario is set in Altdorf. It centers on a daring act of burglary committed by the characters and therefore requires certain character types, preferably those of a larcenous persuasion. If you up for a bit of a challenge and crave the shades of gray this adventure is for you.
Some say itâs best to âwrite what you know.â We thumb our nose at that notion! Otherwise, how could you ever write fiction set on one of Saturn's moons? Weâll teach you how to do just enough research to set your fiction pretty much anywhere. And weâll cover what elements to include, what to leave out, and how to explore writing in genres outside your proverbial comfort zone. Panelists: Jean Rabe, Patrick Rothfuss, Kelly Swails, Brad Beaulieu
The development of any writer depends on two things. One is that he writes. The second is that he gets accurate and valuable feedback on what he has written. New York Times Bestselling author Michael A. Stackpole outlines the techniques and methods for forming groups and constructively analyzing and critiquing stories that allows for a lot of development in a very short time.
Tarot is said to be a window to the soul and the journey of The Fool. But have you ever thought that using Tarot cards or an oracle could aid your writing? You can use this method to help you get past a touch of writerâs block, to resolve problem points in your plot, to flesh out your characters, even to plot an entire book. Bring your Tarot or your oracle to the seminar to share, or just listen in as our panelists give ideas and tips for drawing
Computer games demand a certain style of writing different from fiction or pencil and paper RPGs. Our panelists discuss the differences, the freelance markets, and offer suggestions on how to improve your online material. Panelists: Chris Pierson, Marc Tassin, Jennifer Brozek
You only get 45 minutes to paint a Wyrd Miniature...really! But never fear, so does everyone else! Paints, brushes and supplies provided. Come check out the unusual miniatures of this up and coming company. Compete for fun and prizes in any of our three sessions held throughout the convention. Each session is a different Wyrd miniature that you get to keep!
You only get 45 minutes to paint a Wyrd Miniature...really! But never fear, so does everyone else! Paints, brushes and supplies provided. Come check out the unusual miniatures of this up and coming company. Compete for fun and prizes in any of our three sessions held throughout the convention. Each session is a different Wyrd miniature that you get to keep!
You only get 45 minutes to paint a Wyrd Miniature...really! But never fear, so does everyone else! Paints, brushes and supplies provided. Come check out the unusual miniatures of this up and coming company. Compete for fun and prizes in any of our three sessions held throughout the convention. Each session is a different Wyrd miniature that you get to keep!
Your species has now broken the faster than light barrier, the rest of the galaxy awaits. Unfortunately yours is not the only species to do so. Break out of your little corner of the quadrant by building your space empire. Claim planets. Gather resources. Build bigger stuff. Meet your galactic neighbors. Most planets wins. Modular space conquest game. Prototype game.
Your species has now broken the faster than light barrier, the rest of the galaxy awaits. Unfortunately yours is not the only species to do so. Break out of your little corner of the quadrant by building your space empire. Claim planets. Gather resources. Build bigger stuff. Meet your galactic neighbors. Most planets wins. Modular space conquest game. Prototype game.
Players are Chinese rulers around the year 1000. Every month you try to protect yourself and your subjects as best as you can against disease, hunger or attacks from the Mongols. Good planning is key here, as every month new perils come again.
Players are Chinese rulers around the year 1000. Every month you try to protect yourself and your subjects as best as you can against disease, hunger or attacks from the Mongols. Good planning is key here, as every month new perils come again.
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
Learn how to play one of the most fun (and terrifying) role-playing games ever, Call of Cthulhu. Players of all levels are welcome in this event that introduces you to one of the most popular convention game systems ever. Those who show promise may receive the Black Letter, which will invite them to a special invitation only event Sunday morning. Role-playing and some maturity stressed, but absolutely no experience necessary!
A Black Letter Event. You must participate in a earlier session of You Too Can Cthulhu and earn a Black Letter. This will serve as your invitation to this unique event. What terrors will this yearâs event hold? To qualify for this event attend one of the You Too Can Cthulhu events. These run four times a day Thursday through Saturday (see separate listings on the appropriate day).
Midnight on Deadwood is not the place to be â particularly when you find yourself stuck in the middle of a nasty row between miners, âkeptâ women and a salon keeper/gangster who isnât about to back down for anyone or anything. Question is: who do you back â and will it be worth it?
Four months ago, the dead rose. One small group of scientists has been trying to find a cure, but their refuge is about to fall to the zombies. Can your characters fight through and get them to safety?
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Let's Get Ready to Shamble! Come try out Zombie Rally, the non-collectible card game of zombie footracing. Fight, claw and shamble your way to the finish line.
Led by our intrepid zombie wanglers Shaun and Ed, participants will walk, shamble and moan in a semi-orderly fashion through the streets of Indy. Zombie makeup and attire optional but strongly encouraged. All ages are welcome to join us at this free event. Our unoffical walk was so popular last year we hope to make it an offical part of Gen Con.
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape.
Just when you think it's safe to go out on the streets again, you find them full of the walking dead. This fun game brings the world of zombie movies to the tabletop. Generics welcome but space limited due to construction. More at www.roguejudges.org.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Special convention scenario.
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. Special convention scenario.
The castle is nice, but lets face it the entertainment options are limited. Besides, the skeleton army seems to be growing. And, they are very intent on seeing that you leave. Maybe itâs time to see if the wise man was right. He said, âcollect the pages, find the underground altar, and say the words.â If only you could remember WHICH words...
You have one hour to make it through each section of town. The first one is pretty easy, but then it gets harder and eventually there are more people fighting for that precious spot on the helicopter. Can you be the one? Rules altered to accomodate the time frame. Special prize to the winner.
Some players will be the humans and some will be the zombies. You either want to get out of town or infect those trying to get out of town. You choose...