#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
(Levels 7-11) The many concubines of Sothis are stolen from the Pathfinder Lodge in Sothis and it's up to you to find them and return them before their power can be used to destroy Sothis forever.
(Levels 7-11) The many concubines of Sothis are stolen from the Pathfinder Lodge in Sothis and it's up to you to find them and return them before their power can be used to destroy Sothis forever.
(Levels 7-11) The many concubines of Sothis are stolen from the Pathfinder Lodge in Sothis and it's up to you to find them and return them before their power can be used to destroy Sothis forever.
#54: Eyes of the Ten, P2: The Maze of the Open Road
Description:
(Level 12 only; no pregens) The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
#54: Eyes of the Ten, P2: The Maze of the Open Road
Description:
(Level 12 only; no pregens) The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
#54: Eyes of the Ten, P2: The Maze of the Open Road
Description:
(Level 12 only; no pregens) The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
#54: Eyes of the Ten, P2: The Maze of the Open Road
Description:
(Level 12 only; no pregens) The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
It's a 10-day journey within Africa. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards OTB Grand Championship.
It's a 10-day journey within Asia. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards OTB Grand Championship.
It's a 10-day journey within Europe. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards OTB Grand Championship.
It's a 10-day journey through North and South America. Players will be challenged to finish a non-stop 10 Day journey. Prizes awarded to 1st, 2nd. Points count towards OTB Grand Championship.
It's a 10-day journey across America. Players will be challenged to finish a non-stop 10 Day journey. Prizes awarded to 1st, 2nd. Points count towards OTB Grand Championship.
This is the 10th Anniversary of the Giant Monster Smackdown. Play the part of a giant monster performing much needed urban renewal while attempting to be the last monster standing. All materials provided and rules taught.
This is the 10th Anniversary of the Giant Monster Smackdown. Play the part of a giant monster performing much needed urban renewal while attempting to be the last monster standing. All materials provided and rules taught.
This is the 10th Anniversary of the Giant Monster Smackdown. Play the part of a giant monster performing much needed urban renewal while attempting to be the last monster standing. All materials provided and rules taught.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the Finals on Friday at noon. This event is also a qualifier for the 18xx Tournament. PBT
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the Finals on Friday at noon. This event is also a qualifier for the 18xx Tournament. PBT
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the Finals on Friday at noon. This event is also a qualifier for the 18xx Tournament. PBT
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event does not count for the 18xx tournament but does count for the PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event does not count for the 18xx tournament but does count for the PBT.
Have you always wanted to learn to play the 18xx games but been intimidated by the pros. This session is designed for the beginner to teach the basics of the 18xx system. Shorter games will be used to teach. PBT.
Have you always wanted to learn to play the 18xx games but been intimidated by the pros. This session is designed for the beginner to teach the basics of the 18xx system. Shorter games will be used to teach. PBT.
Become the 18xx Champion by winning this finals event. Which game will be played will be determined by the participants with each getting a weighted choice. PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.
Play any of the 18xx variants. 1856, 1835, 1870 will be provided but bring any others variants/kits would like to play as well. This event is a qualifier for18xx Tournament (Finals Saturday 6pm) PBT.