The red sands of Mars have been a second, though disappointing home, to humanity for years. But what lies under those sands? A Void Organized Play event. BYOC or play pre-gen.
The red sands of Mars have been a second, though disappointing home, to humanity for years. But what lies under those sands? A Void Organized Play event. BYOC or play pre-gen.
A swashbuckling adventure on the dying planet of Barsoom (Mars), full of pulp action and heroism. The Warlord of Barsoom has vanished. Mars is in chaos and you must decide the planet’s future.
Description:
John Carter, the Warlord of Mars who kept peace through an iron fist, has disappeared and left a sizeable power vacuum. You and your colleagues are members of various factions who have met at the Martian Capitol City of Helium to decide how to resolve this situation, when a radium explosion incapacitates most of the diplomatic corps. Your adventuring party is suddenly thrust into the middle of these events and must decide how to proceed. Do you investigate and hold the perpetrators responsible? Or do you take advantage of the chaos and install yourselves as the new Warlords of Mars? Through a series of swashbuckling encounters that escalate in action and absurdity you will take control of your destiny and decide the fate for all of Mars.
Captured by the wild Warhoon Green Martians, our heroes fight for their freedom and uncover the truth behind their capture!
Description:
Presented by the Modiphius demo team, "Mind Merchants of Mars” is an introduction to the swashbuckling planetary romance roleplaying game "John Carter of Mars". The protagonists of the scenario will experience a whirlwind of gladiatorial combat, daring escapes, and explore the distant, dying world of Barsoom! Content Warning: Capture, cinematic violence, possible betrayal.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.